Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Mangler Squigs

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Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Mangler Squigs

Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Mangler Squigs

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The Loonboss is the moon-headed hero to lead (and presumbaly buff) your Grot Stabbas. Proudly standing on a boss-fungus. Symbol of the moon to embody the power of the Bad Moon god and show status.

There are so many cool touches on this model, including that the moon on his staff is a mushroom and the pygmy helper squigs carrying his cloak. The pose of the model definitely apes royalty (whether of the royal family or beauty queen style). A particularly popular type of pet Squig is known as the Mimic. This Squig has a beak-like mouth and is vaguely parrot-like in appearance. Mimics can be seen perched on the shoulders of many an old and haggard Ork, casting expletives and insults at Greenskin passersby. The Bad Moon even has an effect on tabletop games. Before the battle starts, you’ll elect a table quarter from which the Bad Moon will approach the battlefield. Each turn the Moon may linger in its current position or move erratically onwards, through the centre of the battlefield and eventually off the other side. While the Bad Moon hovers over a table-quarter, it will shed its baleful light on all the models there, and when in the centre of the battlefield it will cover the entire board. The star of the article, the Jaws of Mork. Up until now, Gloomspite Gitz were one of the few 2.0 books to not get any subfactions so this is actually their first one. If it wasn’t clear by now, this is for people who want to use lots of Squigs, a fairly popular choice for many Gloomspite players. Most of the abilities serve to benefit squig heavy lists in some way and the options here aren’t bad. Like most every book to date, subfactions grant you a new allegiance ability and command ability at the cost of a new relic and general trait you’re required to take. Allegiance Ability: Running RiotForgeworld aren’t in book but have had keywords updated for keywords – Hag, Colossal Squig, Squig Gobba and Bonegrinder Gargantuas. The name speaks for itself. These Squigs are known to be among the most revolting and panic-producing organisms in the galaxy. This small, vividly coloured Squig excretes powerful dyes that are used as warpaint. These paints are also used by Gretchin artists as pigments for wall paintings and decorative banners. Many Paint Squigs have tufts of hair on their trails, which allows the artist to use the Squig as both a brush and tube of paint simultaneously. The shells of Edible Squigs are also used by Gretchin artists as paint pots and palettes.

Surprisingly for such a straight forward faction, there’s a fair amount of lore. The “Squigalanche” is more of a loose coalition of squig riding towards more or less the same goal. Few know why Squigs do this. Is it random chance? Is it the will of Mork that drives them? Who knows? All that matters is if you see them on the horizon you’re already dead, because there’s no way you’re getting out of the way in time. Warhammer Community: Meet the Powerful Kruleboyz Shaman Who's Best Mates With Kragnos - Or so He Claims Kragnos gets reprinted here and remains Kragnos. He loves to charge in nice and early with some other big scary melee threats to take advantage of his 3d6” charge aura, and the newly juiced up squigs should suit this purpose nicely if you’re Kragnos-inclined.Finally there’s Chasing the Moon which requires your general to survive the battle, potentially much easier than it used to be if they’re a Galetian Champion, and to have been affected by the Light of the Bad Moon in 3 battle rounds. Battle Tactics Things got a lot more difficult at 2k. My Bounderz had done well so I added more of them, two Mangler Squigs, and a Loonboss on Mangler Squig. This gave me a rather fragile low-model-count army that despite being fast and hitting hard couldn’t take down enough of an opposing 2,000 point army to survive a counterstrike. This led to significant early losses and constant rearranging of, and additions to my army. It wasn’t until I’d painted nearly 4,600 points of Gitz that I got to a list I thought worked right. Unit Analysis Gloomspite Gitz Wizardsunder the Bad Moon get +1 to their casting rolls, while all other wizards get -1

Cave squigs come in all shapes and sizes, and certain breeds have evolved – or devolved – to suit specific ecological niches in their nocturnal environment. Squigs with particularly oversized olfactory organs are known as snufflesquigs , employed by their Snuffler masters to detect special strains of intoxicating fungus. At the start of the charge phase, you can release this unit. If you do so, set up this unit wholly within 3" of the unit in which it is hidden and more than 3" from all enemy units. If this unit was released in your charge phase, it can attempt a charge in that phase. Grots make up the bulk of most Gloomspite Gitz forces. Shootas and Stabbas are weak and cowardly but they’re also incredibly numerous. Hidden in their ranks are deadly and suicidal Loonsmasha Fanatics, mushroom-maddened grots whirling lethal balls and chains with devastating force. I really only put this picture in here because this is mostly a showcase article and I like how they turned out. I mean even as unpainted plastic they’re an absolutely awesome unit to look at. Only really got one thing to say about them. Can I just kill one thing with the Squigapult? Is that really so much to ask? I mean I’ve brought these guys to like five games now! A Vaccine Squig's own immune system produces natural vaccines and antibodies to a host of different pathogens that are extracted and used by Painboyz to aid diseased Orks.

Gloomspite Gitz

Buzzer Squigs are an insect-like variation of the Squig typically used by Orks in a Squig Katapult, as they are very vicious and a swarm can strip the flesh off a man-sized creature within seconds. Buzzer Squigs are found among Ork fungus groves and are trapped in pots by Gretchin. The special pots are made from sun-baked mud, drilled with tiny holes to allow the Squigs inside to breathe. The top of the vessel is corked shut and sealed with more mud once a good number of Squigs has been put inside. Glogg’s Megamob boosts how often Troggoth units can regenerate lost wounds. Grimscuttle Tribes are spider-riders who follow the massive Skitterstrand Arachnaroks as they burrow through holes in reality. In game terms, this allows units of Grimscuttle Spiderstrand units to arrive from reserves almost anywhere on the board. Squig hoppers now have their own modern plastic kit with interchangeable riders and customisable squigs. Squigboss: The Squigboss is just too difficult to use properly. His buff range is only 3″ and he has to use it in the Hero phase so you don’t have a chance to move him into position if your army has gone on ahead. His standard buffs are also totally in conflict with his other main ability which is a once per game free move for Squig Herds wholly within 12″. To add even more frustration, this free move must be done at the start of the Hero phase, meaning you have to leave a line of squigs between him and the rest of their unit to get the second buff after they make that move. He’s also as squishy as the Madcap Shaman and 30 points more which is dire. He’ll need to be close to the frontline to hand out his buffs. I’ve used this guy possibly more than any other of these heroes and he just can’t keep up with the herd well enough to do his thing.

Badsnatchers are also new and provide a buff to your moonclan wizards, letting you reroll one of your casting dice if they’re within 9” of another moonclan wizard. Rerolls to casting is nice, but the moonclan lore isn’t quite good enough to make forcing it through a requirement, and the other options for subfaction are spicy enough to compete. Jaws of Mork Loonboss on Mangler Squigs or Giant Cave Squig, 0-3 Loonbosses on Giant Cave Squigs, 1+ Moon-Jumper Stampedes, 1-3 Jaws of Mork Mangler Squigs 0-2 Squig Herders. Four, including the now ubiquitous ‘have ever battle tactic you complete be from your faction list’. Protect da Shrine! Could potentially see some use, requiring you to have no enemy models within 12” of the Loonshrine at the end of the game, and for it to have not been smashed to rubble. Superior Spell-flinger has a Tzeentchy flair and asks you to have two of the Gitz endless spells on the battlefield when the game ends. You don’t have as much control of that as you might like, but the Scuttletide at least can be quite difficult to dispel. Every new faction now gets their own free terrain piece and the Gloomspite Gitz get a shrine to the Bad Moon itself. This terrain piece is absolutely massive! the Spiderfang grots believe in the spider god that is a giant arachnid demi-god that bit GorkaMorka on the foot and got infused with the god’s power. The Spiderfang believe that the Bad Moon is the giant egg-sac of the spidergod. If they impress it enough, they believe the moon will hatch and rain spiders down on the Mortal RealmsRabble Rowsa: Not really bad just not so useful with a Jaws of Mork army. His most important ability is Get Goin’ you Gitz, which allows monsters to run and charge. It just isn’t that useful with Mangler Squigs which can often do that anyway if the Bad Moon is willing. Take this guy with Gargants in his regiment of reknown. Or maybe Ironjawz. Or maybe even Spiderfang Grots. It provides a flexible basis for an army at a good bundle price, but may not be the right way to start if you want to double-down on a particular theme, like Squigs or Troggoths.



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