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Pac Man - Atari - 2600

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This exhibit has a reference ID of CH356. Please quote this reference ID in any communication with the Centre for Computing History. In 1999, Billy Mitchell became the first person to obtain a perfect Pac-Man score of 3,333,360, eating every dot, power pill, ghost and bonus on every level without losing a single life. However, Mitchell was later accused of cheating by video game records supervisor Twin Galaxies. The record was equalled by David Race in 2012. Designer Profile: Chris Crawford (Part 2)" (PDF). Computer Gaming World. Jan–Feb 1987. pp.56–59. Archived (PDF) from the original on November 14, 2018 . Retrieved November 1, 2013. a b c d e f g h i j k l Pittman, Jamey (February 23, 2009). "The Pac-Man Dossier". Gamasutra. Archived from the original on January 9, 2020 . Retrieved February 1, 2020.

Latshaw, Tim (June 17, 2014). "Pac-Man Collection". Nintendo Life. Archived from the original on April 30, 2019 . Retrieved August 1, 2019.

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Buchanan, Levi (November 22, 2010). "Namco Museum Megamix Review". IGN. Archived from the original on February 16, 2019 . Retrieved July 14, 2019. Vargas, Jose Antonio (June 22, 2005). " Still Love at First Bite: At 25, Pac-Man Remains a Hot Pursuit". The Washington Post. pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined

a b c Kent, Steven (2001). "The Fall". The Ultimate History of Video Games. Three Rivers Press. pp.237–239. ISBN 978-0-7615-3643-7. Coleco Mini-Arcades Go Gold" (PDF). Arcade Express. 1 (1): 4. August 15, 1982. Archived (PDF) from the original on November 8, 2012 . Retrieved February 3, 2012. Fulton, Steve (August 21, 2008). "Atari: The Golden Years -- A History, 1978-1981". Gamasutra. Archived from the original on October 10, 2018 . Retrieved October 14, 2009.Harris, Craig (June 27, 2006). "Top 10 Tuesday: Worst Coin-op Conversions". IGN. Archived from the original on November 14, 2016 . Retrieved July 15, 2009.

integrated circuits and cathode-ray tube screens. In the past, coin-operated arcade video games generally used custom per-game hardware often with multiple CPUs, Parish, Jeremy (August 30, 2005). "Namco Museum Battle Collection". 1UP.com. IGN. Archived from the original on June 3, 2016 . Retrieved August 12, 2020.Brian Ashcraft (October 27, 2011). "This Guy Has a Rare Arcade Cabinet. Is It Real?". Kotaku. Archived from the original on May 20, 2013. in software on modern personal computers and other platforms. Its intention is to preserve gaming history by preventing vintage games from being lost or forgotten. Retro gaming pariah Billy Mitchell has Guinness records reinstated". ESPN.com. June 18, 2020 . Retrieved June 18, 2020. Pac-Man [Fastest Completion [Perfect Game ARCADE – 03:28:49.00 – David W Race". August 4, 2015 . Retrieved January 5, 2016. Pac-Man is an arcade game developed by Namco and first released in Japan on May 22, 1980. It was licensed for distribution in the United States by Midway and released in October 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. Upon its release, the game – and subsequent Pac-Man derivatives – became a social phenomenon that sold a large amount of merchandise and also inspired, among other things, an animated television series and a top-ten hit single.

a b c d e Kohler, Chris (May 21, 2010). "Q&A: Pac-Man Creator Reflects on 30 Years of Dot-Eating". Wired. Archived from the original on July 12, 2019 . Retrieved February 1, 2020. The between-level intermissions show the developing relationship between Jr. Pac-Man and a small red ghost named Yum-Yum who is apparently the daughter of Blinky. If Pac-Man is caught by a ghost, he loses a life; the game ends when all lives are lost. Each of the four ghosts has its own unique artificial intelligence (A.I.), or "personality": Blinky gives direct chase to Pac-Man; Pinky and Inky try to position themselves in front of Pac-Man, usually by cornering him; and Clyde switches between chasing Pac-Man and fleeing from him. [9]Video Game Explosion! We rate every game in the world". Electronic Fun with Computers & Games. Vol.1, no.2. December 1982. pp.12–7. a b Consalvo, Mia (2016). Atari to Zelda: Japan's Videogames in Global Contexts. MIT Press. pp.193–4. ISBN 978-0262034395.

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