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Keymaster Games | Parks | Board Game | Ages 10+ | 1 to 5 Players | 40 to 70 Minutes Playing Time

£9.9£99Clearance
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If this is the start of the game, the player to the right of the First Hiker receives the Camera, and all players draw a Canteen. If you gain a Water token on your turn, you can place it in an empty Canteen that you have (and only when gaining water), to gain the benefit shown on the Canteen card. So double-knot your laces and fill up your canteen with water (or something stronger, we won’t judge). Leave the map at home. Let’s go for a wonderful, meandering hike along the trails within these areas of natural beauty. Join me as we learn how to play Parks! How Do You Win?

In addition to the vibrant and inviting illustrations, there’s an incredible amount of attention to detail throughout the production. Every single piece has a proper place in the custom designed Game Trayz inserts and on the board, which makes set-up and tear-down a breeze and ensures that pieces don’t get mixed up in transport. The various Trail tiles that make up the modular movement board are wonderful, fitting together perfectly, and even the token holders have been shaped so that they slide into place in the box. Just opening the lid and seeing how much care has gone into this game makes you immediately want to jump in and play it.

Parks is a board game with a theme based on the national parks of the United States, [2] published by Keymaster Games. [3] The game's art was derived from the Fifty-Nine Parks Print Series. [4] Gameplay [ edit ] During each round, players will take turns moving one of their two Hikers along the Trail, a series of terrain features that offer different resource tokens or actions to take. The Trail is shuffled from round to round but always consists of the 5 Basic tiles and a number of Advanced tiles equal to the current round number. On their turn, a player can move one of their Hikers as many spaces forward as they choose; however, they cannot land on the same space as another Hiker (even their own) without using their Campfire, which only re-lights when one of their Hikers hits Trail’s End. Trails is a two to four player resource management and collection game from the makers of Parks. Similar in theme, this more compact, travel friendly game offers interesting choices, stunning artwork and gentle, well-themed play. Get Up & Go

If you buy a card, which is the most common action, a new one gets added to the display. And this is both angsty and annoying at once. There’s a certain satisfaction in snatching a valuable card someone else has clearly been saving up for, and it adds to the strategies involved in pacing your hikers along the trail. But the fast turnover of cards and the random replacement tend to torpedo attempts at long-term strategy. PARKS is much more of a tactical affair. When the sun reaches the final space, that player takes one bonus photo for free. Each player then gets one more turn to carry out final moves, before points are tallied and a winner declared! Let’s Go ‘Round Again Another big plus for me is the gentle competitive style of the game – whilst you may collect a badge before someone else who was planning and saving resources to collect that badge, it doesn’t feel malicious and those resources are likely to be useful elsewhere. Whilst it may string a little, it’s clear that all players are working on collecting badges and so doesn’t have the ‘take that’ element. Beautiful Nature It’s a very easy game to understand and even easier to set up and play thanks to the aforementioned tiny footprint, exceptionally well thought out storage solution and components that allow for a super-fast set-up time. While a slight disparity is to be expected, there seemed to be a massive difference between our success and I felt the randomness removes a sense of enjoyment from the game, so much so that players may switch off, especially as the direction they are given simply cannot be achieved.It is safe to say that this game is certainly a bit of eye candy. But it is also a fantastic family game in addition to that. Personally, it will be a game that I play with my family during a holiday. Or a game I will get out to introduce people to the hobby. OK, it won’t be a go-to for me, but overall, I love PARKS. I think it has achieved a quality balance between, looks and function. Something we don’t often see, or at least to the level that PARKS has achieved. A delightfully looking game, with wholesome gameplay and a game that won’t disappoint! Visiting People, conveniently abbreviated to VP are the victory points in the game. The player with the most at the end of the game will be crowned victor. You do get a choice of secret goal cards to work towards at the end of the game, like buying at least seven sun’s worth of gear, but these are so hard to achieve and give such paltry rewards that they rarely figure. Rather, strategy in this game is more about making sure you’ve got opportunities to get what you need. Mostly, these come from canteen cards. You start with one of the former and can gain more on certain spaces: they’re cards that cost one water to activate and get you either extra resources or the chance to exchange resources for other kinds. Spend any 2 tokens to take a Photo, and then take the Camera from whoever currently has it. (Photos are worth 1 point each. When you have the Camera, when any ability lets you spend 2 tokens to take a Photo, you only spend 1 instead.)

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