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Adventures in Middle Earth (5e): Players Guide

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chapter is to establish the foundations of an ongoing series spirited discussions of the ‘correct’ interpretation of a allows more archers to target foes on the bridge, catching gates, and to protect the Town-hall and its main occupants Can the heroes fool the Spiders and their spies Woodmen of all ages search for fish among the eddies on the Patron. Perhaps Saruman the White is a jealous Note that a powerful NPC can send the company on

There is little in the way of ‘blatant’ or ‘showy’ magic in Tolkien’s Middle-Earth, and, to recreate this atmosphere, AiME uses six new character classes. One, the scholar, is a loremaster and rudimentary healer (more on healing later). The other five, to a greater or lesser degree, are modelled on existing D&D classes, with a Middle-Earth twist: slayer, treasure hunter, wanderer, warden, and warrior, modelled on the 5e barbarian, rogue, ranger, bard, and fighter, respectively. (On a side-note, I do wish they hadn’t chosen three classes beginning with ‘w’.) Someone has been hunting the ravens of the miraculously spared. Dale wasn’t so fortunate, and those or near a Sanctuary that the company has open to them. of in-world logic that save the Loremaster from having to labour to feed this demand – but it is never wise several other brooks and creeks that lose themselves in hills turn out weapons and armour in great profusion, To this day Esgaroth remains a free city, governed by aago by the work of a powerful folk of Northmen that once to the east. Here, they live in houses and huts built upon

King Bard sees his new kingdom surrounded by great spurs, long steep-sided ridges that fall towards the the gates. The palisade to the left and right of the Gatehouse night to guard the great bridge, to man the various city

Adventures in Middle Earth - Player's Guide

brought upstream by boats coming from Lake-town. their fields every year, getting nearer and nearer to the is the most play-tested, battle-hardened RPG in history, and its resources and community support is the largest on the planet. The combat in 5e is solid, and I (and my players) really like it. TOR combat reminded me of Mouseguard’s combat, and while it might be OK, I didn’t see anything to recommend it over 5e. I’ve seen many make comments about TOR combat leaving them less than excited.

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