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YU-GI-OH! Structure Deck: Dark World

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Saryuja Skull Dread (2800 ATK, Link 4) can be summoned by using 2 or more monsters with different names. The effects of this card are linked to the number of material used and they range from granting linked monsters 300 ATK/DEF to special summon 1 monster from your hand. If this card becomes banished and you control a “Dark World” card: You can Special Summon this card.

Dark World Structure Deck Review | Zatu Games UK YuGiOh Dark World Structure Deck Review | Zatu Games UK

Unchained Abomination (3000 ATK, Link 4) requires 2 or more monsters including a Link Monster to be summoned to the field. This monster can budget on some of your Dark World monster effects that destroy a card on the field to destroy another card. In addition, when another monster is destroyed by battle and during the end phase the player can destroy another card severely damaging any player strategy.

During either Main Phase: Fusion Summon 1 Fiend Fusion monster by banishing materials from your field and/or GY. If Summoning a "Dark World" Fusion Monster this way, you can also discard monsters from your hand as material. If it is destroyed, you can add a banished DARK monster to your hand. This works well with " The Gates of Dark World"; by banishing a "Trance Archfiend", you can later recover it by another copy's effect for a Loop.

GATES OF THE UNDERWORLD STRUCTURE DECK GATES OF THE UNDERWORLD STRUCTURE DECK

Darkworld Thorns" and " Cyber Soldier of Darkworld" are not "Dark World" cards, reflected by their names using "Darkworld" instead of "Dark World".

Fabled Raven" will also enable Synchro Summon, as its effect triggers the effect of "Dark World" monsters, and increase its own Level and ATK. (Ex: Discarding either " Goldd" or " Sillva" will give you Level 8 Synchro Monster). Lightning is a worse version of Mystical Space Typhoon and Heavy Storm, particularly because of the loss in card advantage unless you happen to have the right Dark World monster to discard at the time Special Summons a Fiend monster that the player owns, that is banished or in their hand or GY, to either field. Gateway only allows you one summon in the turn it’s played: the monster you resurrect with this card…when the competent Dark World monsters can already do that by and to themselves and need to semi-swarm the field as often as they can Reign-Beaux, Overking…3k beater or Grapha searcher. Useful, but not a starter, and Dark World already has Snoww to add a Dark World card as needed — 2 copies

Structure Deck: Dark World – Yu-Gi-Oh!

Sillva and Goldd have to be discarded by an opponent’s card effect to have a powerful effect; the self-resurrection effect is also available on Beiige, but unlike these Level 5 monsters, Level 4 Beiige can be Normal Summoned/Set without Tribute if needed This section will show exactly which effects are activated with any "Dark World" monster's discard. This also shows exactly the additional effect that happens when the opponent's effect is the cause for the discard. The best thing about it is that once per turn, the new Grapha can change your opponent’s monster effect, or the effect of a Normal Spell or Trap Card, into a discard that hits your hand instead. That can solve a lot of problems, but the main reason it matters is that you can Special Summon it early and protect yourself from Nibiru, the Primal Being. With No Nibiru You Can Go Crazy Raven" is also a Fiend, so it gets an ATK increase from " The Gates of Dark World" and can be banished for its effect. Looks at 1 random card in the opponent's hand; if it is a monster, that monster can be Special Summoned to the player's field.Dark World Archives is like Dark World Dealings, but it’s only for you, the effect is available as a Continuous hard once per turn, it moves 2 cards at a time instead of 1, and your Dark World monsters on the field benefit from the discard — 3 copies During your Main Phase: You can discard 1 “Dark World” monster, and if you do, all “Dark World” monsters you currently control gain ATK equal to the discarded monster’s Level x 100 until the end of this turn. There are lots of ways to reload the combo, and once you’re ready to go you can rob your opponent of 2 more cards – Ceruli and Sillva don’t have “once per turn” limitations on their effects, so you can use their effects multiple times. Combo off twice and your opponent will only have 1 card left plus their draw for their first turn. With the new Grapha on your side to rule the Duel, plus more control monsters like like Abyss Dweller, Underworld Goddess of the Closed World, and Apollousa, Bow of the Goddess, your opponent won’t stand a chance. The Best Part? Dark World" cards are generally intended to gain advantage by activating Summoning, destruction, and other effects through discarding cards (through effects) from your hand into the Graveyard. Many "Dark World" monsters gain extra effects in the graveyard if they were discarded by an opponent's card effect. Paleozoic Dinomischus doesn’t do enough by itself considering you have Grapha to pop cards and work with the Dark World strategy

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