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Games Workshop Warhammer 40k - Harlequin Troupe

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These enigmatic warriors are often credited with supernatural powers, and many amongst both Asuryani and Drukhari society believe that the Harlequins know most, if not all, of the secret paths through the endless maze of the Webway.

Harlequin - Wikipedia Harlequin - Wikipedia

Cegorach's Summons (ca. M32) - In the wake of the Fall, the surviving worshippers of the Laughing God disappear into the Webway without a word of explanation. The Harlequins travel in groups called "masques," large ensembles that perform and fight together, echoing the gatherings of Cegorach's devotees in ancient days. Each masque is formed around a number of Troupes and joined by the likes of Shadowseers and Death Jesters. Each member of the masque is a player in the grand performance. Each performs a part, taking up the role of some character from the mythic cycle. Mantle of The Laughing God - Every few decades, the Harlequins converge upon a particular craftworld, in search of a champion who will bear the mantle of the Laughing God in pursuance of some dire task. Whilst he bears the mantle, the champion will surely walk in dark and perilous places, but he will not do so alone –- the Laughing God was ever sentimental of his followers, and watches with keen interest those who do him honour. A Harlequin masque unleashed upon the battlefield is a thing of boundless fury and mind-boggling precision, the ultimate melding of cold, alien wrath and preternatural agility. It is a spectacle of destruction as beautiful as it is murderous, as Troupes of warriors leap and bound through the enemy, slaughtering the foe even as Skyweavers cut off lines of retreat, herding the enemy onto the waiting guns of the Voidweavers and Death Jesters. The Laughing God is the only authority that the Harlequins recognise, and their every deed is thought to be in furtherance of his own inscrutable agenda. Harlequins are undeniably part of the Aeldari species, yet they owe no allegiance to any given Asuryani craftworld or Drukhari kabal, a kindred apart from their fellows.

Star Bola - The tredalil, or Star Bolas, mounts three weighted plasma charges at the end of mesh-weave cords. These charges arm when the bolas is spun with sufficient vigour. The weapon is designed to be hurled in a scything arc, tangling about its target before its plasma charges explode with the fury of a dying sun. Veil of Tears* (WC 7)- A visible enemy unit within 18” can only shoot at units within 18”. A bit of an odd power, it has the potential to be very disruptive, but the range limitation isn’t a huge amount on 9th edition boards, and will often mean the caster in question will be in danger themselves. Has uses, but will generally only be useful on key units that are otherwise out of position. Tear managed to gain the info that Demon Lord Frey feared the return of Charybdis, and shared this info with Clayman. Clayman then offered Frey to eliminate the threat in exchange for a favor. Where a single Harlequin in battle is a player upon a stage, an entire army of them is a performing company with a bloody tale to tell. Known as masques, these warbands fight with breathtaking synchronicity. Troupes of Harlequins sprint across the battlefield, surging from hidden Webway portals to strike without warning. Skyweaver jetbike crews engage the foe in an aerobatic ballet, streaking above the heads of the enemy to hurl spinning star bolas.

Harlequin | Warhammer 40k Wiki | Fandom

Ferrone, Siro (2006). Arlecchino. Vita e avventure di Tristano Martinelli attore. Bari: Lateraz. ISBN 9788842078685. This group had a much smaller role in the Web Novel compared to the Light Novel. In the Web Novel, it's members except Clayman only appeared during the Tenma Great War Arc, the final arc of the story.

A tiny army selection if run by themselves, with a grand total of 8 units, making most armies some derivative of each other A scene from the commedia dell'arte played in France before a noble audience in 1571 or 1572 (Museum of Bayeux). Pantalone is front and center, while just to the right and slightly behind is Harlequin in motley costume, "the oldest known version of Harlequin's costume." [13] [14] The character was also performed in Paris at the Comédie-Italienne in Italian by Giovan Battista Andreini and Angelo Costantini (c. 1654–1729) and in French as Arlequin in the 1660s by Dominique Biancolelli [ it] (1636–1688), who combined the zanni types, "making his Arlecchino witty, neat, and fluent in a croaking voice, which became as traditional as the squawk of Punch." [4]

How to Paint Everything: Harlequins | Goonhammer How to Paint Everything: Harlequins | Goonhammer

Oreglia, Giacomo (1968). The Commedia dell'arte. New York: Hill and Wang. pp.55–70. ISBN 9780809005451. Neuro Disruptor - Neuro Disruptors are elegant psychocrystalline weapons that fire beams of energy capable of burning away nervous tissue in an agonising instant. Armour offers no protection from these weapons, for it is simply bypassed altogether. Indeed, foes hit by a neuro disruptor show no outward sign of injury, excepting their sudden, violent convulsions as they tumble to the floor. Mirror of Minds (WC 7)- An enemy unit within 18” takes D3 Mortal Wounds, and then you roll off. If you win or draw, that enemy unit takes an additional Mortal Wound. You repeat the process until they have taken a total of 6 Mortal Wounds, they die, or your opponent wins the roll off. Expensive to cast, but a very powerful spell, being targettable and ignoring Line of Sight allows you to threaten Characters or high defence units that are in range.

A Troupe Master, also known as the "Leaders of the Dance," and the "Avatars of the Laughing God" and athair in the Aeldari Lexicon, are the officers of the Harlequins, with each troupe led by a Troupe Master. Amidst the mayhem of battle, the masque's elite leader choreographs the carnage. Each Troupe Master directs their Players with the skill of an impresario and the strategic genius of a seasoned general. This adherence to tradition and connection to their ancient legends strengthens the masques in battle. Every tactic they implement is a counterpart to the mythic plays, known as a saedath, a battlefield plan with an allegorical edge. These inform the masque's tactics and which Troupes will take the lead. Each Harlequin knows these saedaths on such an intricate level they are able to enact these strategies with flawless precision. Dark Troupes, on the other hand, appear sinister and vindictive in their actions and the ways in which they finish off their enemies seem cruel, flamboyant and often very violent. a b Katritzky 2006, pp. 140–143, confirms that the dating of the painting is generally accepted; p. 236: "...this figure is still widely accepted as a depiction of Harlequin or Zan Ganassa, although often with reservations."

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