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Daisy is said to have returned to ThunderClan after Spotfur's kits are born. Their existence means Daisy's Kin ends after the events of A Light in the Mist.
Starless River Postage Rates - Starless River
Secrets of the Clans • Cats of the Clans • Code of the Clans • Battles of the Clans • Enter the Clans • The Ultimate Guide • The Warriors Guide • The Ultimate Guide: Updated and Expanded EditionWith unprecedented changes being made to the warrior code, Sunbeam struggles to find her moral ground, Flamepaw grapples with the expectations of his ancestors, and Frostpaw guides her Clan through uncharted times. Resources
Karabiners and Maillons: SRT - Starless River Karabiners and Maillons: SRT - Starless River
Into the Wild & Fire and Ice • Forest of Secrets & Rising Storm • A Dangerous Path & The Darkest Hour • Midnight & Moonrise • Dawn & Starlight • Twilight & Sunset
Dedication Special thanks to Cherith Baldry Blurb They have always lived by the code—but only change can keep the peace. A dark age has given way to an era of peace in the five warrior Clans, and with it comes a promise of hope. As their leaders deliberate on unprecedented changes to the warrior code, three young warriors set their paws on the paths that will decide their futures. In ThunderClan, warrior apprentice Flamepaw—a descendent of the legendary leader Firestar—struggles under the weight of his famous kin's legacy, while young ShadowClan warrior Sunbeam has doubts of her own. How is she supposed to protect her Clan when her own Clanmates can't agree on the right path? But in RiverClan, medicine cat apprentice Frostpaw looks eagerly towards the horizon, awaiting the day she will be called upon to help her Clan—a day that may dawn sooner than she ever dreamed. The praise "For cat herders only. [...]" The Rise of Scourge • A Shadow in RiverClan • Winds of Change • Exile from ShadowClan • A Thief in ThunderClan The Apprentice's Quest • Thunder and Shadow • Shattered Sky • Darkest Night • River of Fire • The Raging Storm In most cases, a good fit is a really big deal. Ideally you don’t fight the cave (it tends to win) but there is even less reason to be fighting your kit – you should have similar mobility in an oversuit as you have in normal clothes.