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As the script executes, you will see numbers updating at 250Hz. These are the realtime 6DOF pose coordinates! I thought you were actually interested if one light house works I didn’t realize you were an oculus fanboy just trying to tear down vive and lighthouses. But for reference here’s a video. second basestation is not just to prevent occlusion (contrary to what HTC Vive PR dudes want you to believe)
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Thereareno perfect products;there areonly products that most suit your needs.AtVIVE,weshare the mentality of continuous improvement by taking valuable advice from our users and patrons. I then calculate the magnitude of the position and magnitude of rotation for each same and do some statistics: Also, you need to connect the controller via micro-usb for it to work. This is stated, but would be good in bold.For some non-VR applications, possibly this performance is acceptable so as a minimum requirement, you could get started with just one. Search for the “requireHmd” key under “steamvr”, set the value of this key to “false”. The following is a .vrsettings file that has been tested as functional:
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Room setup was not required at all. I believe that this is more for telling the Chaperone what direction to face, where the floor is and what the bounds of the room should be. I would imagine it would work fine if I wasn’t turning around and around. it would be an interesting test. I read one works fine for sitting games, even Eve Valkyrie but I doubt it’ll be any good with say Arizona Sunshine. That’s great news, I was carefully optimistic that the calibration was exactly that, ie. just for knowing where the floor is and setting directions. Thanks a lot for testing this.Great question! I ran an experiment where I took a basic laptop (Win10, Core i5 with Intel Integrated Graphics). Installed Steam and SteamVR and tried exactly this.