100 Endgames You Must Know: Vital Lessons for Every Chess Player

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100 Endgames You Must Know: Vital Lessons for Every Chess Player

100 Endgames You Must Know: Vital Lessons for Every Chess Player

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Chess is complicated. A beginner to the game has a lot of rules to learn before they attain competence. A typical Chess game has three major sections; the Opening, the Middlegame, and the Endgame. Given all of this, how do you decide what to focus on first? A clear exposition of the most important endgames, with exercises to test your knowledge.” - British Chess Magazine The benefits of endgame study are obvious, but where to start? IM Mark Dvoretsky wrote an excellent book on theoretical endgames ( Dvoretsky's Endgame Manual), but this book is large and difficult to finish. A lot of the endgames chosen are extremely technical and difficult, so difficult that GM Hikaru Nakamura claimed that a player should be 2450 FIDE before starting this book. 100 Endgames You Must Know is a lot more approachable. Instead of trying to teach you all the theoretical endgames a professional should know, it focuses on the most important endgames (organized by type), making it a lot easier for the club player to digest. 100 endgames you must know starts with a basic test and then systematically teaches you the 100 most important theoretical endgames. Most club players consider studying the endgame to be boring and have a clear weakness in their endgame play relative to their openings and middlegames. This increases the importance of endgame study because it is easier to increase the discrepancy between you and your peers by studying the endgame than by studying any other area of the game. Jesus de la Villa's book comes highly-recommended by a coach (a Russian IM) whom I approached about this question. It is refreshingly focused on making your study time as productive (in terms of decisive game results) as possible.

100 Endgames You Must Know - Vital Lessons for Every Chess 100 Endgames You Must Know - Vital Lessons for Every Chess

Endgame books always contain analysis mistakes, and newer editions always correct these mistakes. So I would recommend to get up-to-date by buying the last one. Chess books are best when you follow the lines. Unless you have a great visual memory, you should have a physical board. I agree that the more comprehensive works such as Dvoretsky's Endgame Manual and Averbakh's Chess Endings: Essential Knowledge should be left until you're at least 2000 ELO. I would also recommend using them sparingly; some of the topics are too arcane to be useful (such as K+R+f-pawn+h-pawn vs K+R, or K+B+N vs K). But by that time, you could just get Fundamental Chess Endings by Müller and Lamprecht, and you'd be set for life. Former Women World Champion Alexandra Kosteniuk] said she had really enjoyed De la Villa's '100 Endgames You Must Know' and had made flashcards out of the 100 positions. One side of the card had the position, the solution was written out on the reverse, and she quizzed herself until she knew all 100."This book contains a lot of useful knowledge. Like many books of this nature, I don't believe everything can be learned from a single read. I will likely go over it again in the future. There are some positions that are explained very well (e.g. mate with knight and bishop). But there are some that could use more explanations. The good news about endgames is that there are relatively few endings you should know by heart. What's more: once you know these endings, that's it. Your knowledge never goes out of date! De la Villa does the job quite well. He emphasizes the practical and prefers understanding to memorization."

100 endgame patterns you must know - New In Chess 100 endgame patterns you must know - New In Chess

I am a beginner (approximately 1400) seeking to improve my endgame technique. Which one of these books would you recommend as suitable for my strength and why? If you really have no patience for endgames, at least read Jesus de la Villa's '100 Endgames You Must Know'." There’s not much to say about it – you just have to buy it and read it! De la Villa does a truly wonderful job of explaining useful endgames in a calm and measured manner that is clear enough for any strength of player to understand while still being interesting for stronger players. If you’ve never read an endgame book before, this is the one you should start with.” - GM Matthew Sadler Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with.

As you said, 7-men Lomonosov built since last edition, and probably 7-men tablebase revealed that some analyses wrong. Former Women’s World Chess Champion Alexandra Kosteniuk] said she had really enjoyed De la Villa’s 100 Endgames You Must Know and had made flashcards out of the 100 positions. One side of the card had the position, the solution was written out on the reverse, and she quizzed herself until she knew all 100.” - Elisabeth Vicary, USCF Online

The 100 Endgames You Must Know Workbook: Practical Exercises

Jesus de la Villa (1958) is an International Grandmaster born in Spain. He is a successful author and a well-known chess coach. He has won the Spanish Championship twice. Having spent quite a few hours with the book now it seems like a perfect match for the training power of chessable. I remember going over some of these endgames before at various times in my chess career and in varying detail. However, without training them I only vaguely remembered how to handle the situations. By going through these endgames now, with training, in the same amount (or less) overall time I'm much more confident that if I face them over the board later on I will have the most important patterns/ideas fully internalized and am much, much more likely to win or hold a game based on them. Es el primer manual de finales que estudio y me ha parecido muy útil. Posiciones que se dan en muchas ocasiones y sobre todo, te ayuda a comprender el porqué de los movimientos. My favorite endgame book, very clear and concise. If you only read one endgame book it should be this one." - GM Niclas HuschenbethThe bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position. De la Villa's "100 Endgames you must know", though apparently a good book seems to have been plagued by an abundance of typos and mistakes as detailed in this blogpost. ve always known that this book is supposed to be one of the best practical endgame books to study. However, I don't own it and haven't looked into it until now. Addeddate 2019-09-04 15:43:18 Filename Chessbook - Jesus De la Villa - 100 Endgames You Must Know (2008).pdf Identifier chessbookjesusdelavilla100endgamesyoumustknow2008 Identifier-ark ark:/13960/t46q9tz78 Ocr ABBYY FineReader 11.0 (Extended OCR) Ppi 300 Scanner Internet Archive HTML5 Uploader 1.6.4 Year comparing '100 Endgames' with John Nunn's 'Understanding Endgames') "Though Nunn's comments are clear and to the point, I found De la Villa's discussions easier to digest."

100 Endgames You Must Know • lichess.org

The instructional explanations, the many diagrams and the pleasant presentation make this endgame book an interesting publication for club players with a rating from 1600." It has taken 2-4 hours of study every day, seven days a week, for nine weeks to get through the 100. And i am frazzled, but i feel i have a body of vital, organized knowledge under my belt.This book is often considered "the must read" book on endgames. It's good, but it's certainly not the best. For starters, it should be called "400 Technical Endgames You Should Be Aware Of". It is already helping me in all my chess, not just endgames, as i now understand much more clearly how different pieces dance together to add new effective qualities and resources to my game. I read and worked through the entire book on Chessable (the new interactive edition) https://www.chessable.com/endgame-boo... - I highly recommend it to chess players of all levels, but if you are a beginner, intermediate or casual player just start with Chapter 1 and 11 only. The others are more theoretical endgames that will probably not come in your games for a while.



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