Superclub – Das Fußballmanager-Brettspiel

£24.975
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Superclub – Das Fußballmanager-Brettspiel

Superclub – Das Fußballmanager-Brettspiel

RRP: £49.95
Price: £24.975
£24.975 FREE Shipping

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Description

Superclub launched in October 2020, becoming an instant hit among football fans around the world with unprecedented demand. The core gameplay is based on four fictional teams all harbouring aspirations of becoming a Superclub, defined as achieving a 100-points season or winning the Supercup. Great online store for board games. They always arrive perfectly and undamaged which is important to me. Tuesday to Thursday – Action days. In each of these days, you take a single action (see below). For each day, you can also spend two green discs to take an additional card action. The base action options are: Based on that information, you decide which players you’ll have suit up and where to position them. You’ll also play one of your tactics cards to decide your team’s formation. You may have more than one of these, and some have additional powers you can execute after the opponent’s team is fully revealed. You’ll then flip the opponent card, revealing how they’ve allocated their players and what those players’ offensive powers are, and based on that, figure out the score of the match. Once that’s determined, you’ll either go up on the league table (that’s the British term for the league standings) with a win or draw, or you’ll stay where you are with a loss. In addition, you may suffer some additional consequences, such as injuries or suspensions for your players. You then reset and get ready for next week.

Football Manager Board and Computer Game You Play With The Football Manager Board and Computer Game You Play With

Once six weeks have transpired, you’ll add up points for various staff members (a little set-collection element wedged in there, just for fun), your club’s final position on the league table, and any points gained from stadium improvements, and the highest score wins the game. In a solo game, Eleven provides a nice batch of narrative scenarios where your club’s goals for victory may differ, and your success is rated against a scoring spectrum, but the gist is roughly the same. Your central player board, which shows your weekly income & costs, staff, and board of directors Game Experience: The game is pitched with a one- to two-hour playtime. It can also be played in a solo mode in which players face set challenges, such as saving the club from bankruptcy or relegation. In this game, you take control of a soccer club over a six week season; each week being played over the course of one of the six rounds in the game. To start out the week, you’ll spend three days (turns) taking actions to improve your club – hiring players, improving facilities, employing staff members or seeking out advertising sponsors. Despite these criticisms, Eleven is a great game, and certainly the best football (soccer) game I’ve played. The theme is so well applied to the game, and the engine-building is very clear and simple in practice. There’s plenty of depth and nuance as to how you apply the various effects, but the iconography throughout is excellent, so accomplishing what you want to is down to whether your tactics work, not because you didn’t understand what a certain card or effect did. The way that injuries and card suspensions work fits perfectly, and the game is a fantastic choice for someone who craves that Football Manager experience on a table, instead of a screen. Eleven: Football Manager Board Game is an economic strategy game set in a world of sport. Your task is to manage and grow your own football club over the course of a season. During the game, you hire staff members, including trainers, physical therapists, PR specialists, and directors. You acquire sponsors, expand the stadium infrastructure, and take care of your club’s position in social media. Among the many tasks on the list are transferring new players and choosing the right tactics for each of the upcoming matches.

But every team knows that to be the best in the league it takes a lot more – it takes an incredible manager. Eleven is an economic strategy game set in a world of sport.” Just Quality “Such a good Game really! Week in week out playing hours with my friends! They thought about every detail!” — Nolav Groundbreaking “When a board game is able to get a group of teenagers to sit outside and play for 6 hours without a phone in sight, you know it is special. All out fantastic game” — Jeppe Sell a player (or youngster) – discard a card you already own, gaining 2 money plus one money per current strength level as well as money for any VP tokens placed on the card. If you are selling a player who is currently hurt or suspended, you only get half of their value.

Superclub - The football manager board game

Monday – Setup day: Players first get production, taking wooden markers matching the stat markers at the bottom of their director board. As you play the game, you will need to be very careful with the iconography. A full colored circle with the resource icon within it means an increase to your statistic while the resource icon alone means the actual resource (wooden disc). The day is finished by having a board meeting. Each player is given an event card at random. There are three options on the card (denoted by yellow, blue or red areas on the card). The player rolls a d6 and then looks at the charts on the side of his director cards. The votes are tallied, and whichever color has the most votes is what happens. If you don’t like the result, you can spend one of your red discs to re-roll the die. This can be done as long as you have red tokens to spend. Apply the results of your event card as directed. Eleven’s clean engine-building is tempered by several things that are completely out of your control. Right at the start of each round (Monday, in the game’s parlance), you draw a board meeting card and then roll a die. When you compare the result to your directors’ cards, it’ll tell you which of the three outcomes on the board meeting card came to pass. The board meeting card isn’t shared, however. Each player draws their own, and the outcomes can vary quite a lot. Some are positive, some not-so-positive. Playing Eleven is undoubtedly an enjoyable experience. The question is, for how long does it remain enjoyable? As I hinted at the very beginning of the gameplay section, game length is very dependent on player count. As a solo game, Eleven sings. I’m not even really a solo gamer, I would almost never choose to play a board game by myself instead of reading a book, catching up on my favorite TV show, or playing a video game. But I will say, I did enjoy soloing this game, and it almost felt like its natural state. I enjoyed hiring new staff members, buying unproven young talent, and then training them into fully developed superstars. I enjoyed deciding if I wanted to bring a diaper company on as my sponsor, and whether I should put their logo on my jerseys for a bigger payout or just give them a billboard instead. Eleven is very much a solid multiplayer solitaire game, which explains why the game works so well as an actual solo game. The football table, showing the league standings

Use a Card action – You can take an action listed on a staff or director card; turn the card 90 degrees to show that it has been used this week.

Football Manager Board Game – EU Superclub Superclub – The Football Manager Board Game – EU Superclub

You need a lot of components to properly manage a club. In the box you will find as many as 12 player boards – 4 Match Boards, 4 Stadium Boards and 4 Club Boards . You will create a Transfer Area in the middle of the table. There will be 36 Regular Players cards, 18 Youngsters cards and 8 Veterans cards. But not only the players are important in the club, don’t forget the 16 Director cards, 36 Staff cards , 36 Sponsor cards and 36 Board Meeting cards . During the match, you will face 64 Opponent cards using 12 Tactic cards . Offer ends at 23:59 UK on November 14. Supporters must be over-16 to redeem the code. The promotion is run and administered by Superclub AS. Finally, update the league table. Each team that won gains 3 points, each team that tied gains 1 point. All other teams move forward according to a die roll (you roll one die for each color, and all teams of that color move equal to the result on their die) Contract a Sponsor – you can add sponsors for your shirt logo or onto the adboards in your stadium (assuming you have empty adboards). You can also have one-time media ads. Each of these varieties provides different amounts of money/increase to your money stat/or other special abilities. This is listed on each card. As with the other markets, you are only able to access the rightmost three cards in the display. The next three days comprise the nuts and bolts of preparing your team for this weekend’s matchup. This is done through a traditional action selection system, where each player gets one main action, and can potentially trigger actions on cards in their tableau if they have the resources for it. These main actions include buying a player, selling a player, hiring staff (such as a trainer, an agent, a scout, etc.), bringing on a sponsor, building out your stadium, or using a card ability. Card abilities can also act as bonus actions as well if paid for with the “operations” resource. The central market, where you can hire staff, buy players, and bring on sponsorsI don’t know whether the box art of Eleven is a knowing nod to Gareth Southgate’s waistcoat and long sleeve shirt look, but it immediately gives me nostalgia of that warm summer night watching events unfold at the Spartak Stadium in Moscow where England won their first penalty shoot-out for what feels like an eternity. I should start by saying that I’m a huge soccer fan. I’ve spent far too much time trying to find my “perfect” soccer match simulation game; and to date, I haven’t found it. That crazy quest certainly got me very interested and excited about Eleven – but as I mentioned at the start – this is not really a simulation game; it is an economic game about running a soccer club. Yes, there are matches involved in the process of the game, but it is certainly not the focus. In addition, with the unusual timing of the World Cup this winter, I’ve been thinking about soccer pretty much all the time right now… The gameplay of Eleven takes place over 6 Weeks, and each day marks a different phase of the game. On Monday, you acquire Resources for your Club and draw a Board Meeting card, facing the tasks assigned to it. Tuesday, Wednesday and Thursday are filled with many responsibilities: transfers of players, hiring staff, expansion of the stadium, etc. Friday is the decisive day – the day of the Match. This is when you’ll manage your Tactics cards and Player abilities to win the game. The phases of Monday and Friday are resolved simultaneously, but Tuesday, Wednesday and Thursday you will play in turns with other players. Eleven is an absolute keeper for me, warts and all. (And I’m hoping for a rules patch down the road that will melt those warts away.) If you’re interested in soccer/football, you owe it to yourself to try the game. Its a good Demo, but for me it would be interesting, to have stronger opponents (and just a pvp element, what easy could be implemented with player cards). For me its a really good game, but needs some work on the Matchday engine.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
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