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Understanding Comics: The Invisible Art

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Understanding Comics is a pretty clever book, using the medium of comics to talk seriously about comics -- which is very likely to be dismissed by those who either insist comics should all be fun (and therefore if they're not interested in this, it's no good) or all comics are fun (and therefore have no serious value). That's a mistake. I hadn't heard of this before I started the Coursera course I'm doing on comics, but I don't need any prompting to take it seriously. Griffiths, Mary; Barbour, Kim (2016). Making Publics, Making Places. University of Adelaide Press. ISBN 978-1-925261-43-1. Then, I’ll be a special guest at the MoCCA Festival in New York before we fly to the Netherlands, Spain, and Italy. THAT is all in March and April. A highlight for me was found in chapter two where Scott McCloud explored the vocabulary of comics. The chapter begins with explain René Magritte’s painting The Treachery of Images (1928-29), an artist I am a big fan of. I actually went to the Los Angeles County Museum of Art in the hope to see The Treachery of Images, but it was currently on loan to the Art Institute of Chicago. What I liked about this chapter was how he took the meaning of this painting and expanded on it to help explain comics. He took something easy to explain and built upon that to the more complex ideas. You may also opt to downgrade to Standard Digital, a robust journalistic offering that fulfils many user’s needs. Compare Standard and Premium Digital here.

this book was intriguing, but also annoying. a comic book about comics! what a great idea! i wanted it to be better than it was.The book was called "one of the most insightful books about designing graphic user interfaces ever written" by Apple Macintosh co-creator Andy Hertzfeld. [15] [ undue weight? – discuss] Parodies [ edit ] Even today, there are those who ask the question, 'can comics be art?' It is--I'm sorry--a really stupid question! But if we must answer it, the answer is yes. Especially if your definition of art is as broad as mine!" It was one of the first books to define the notion of "closure" or, rather, what happens between panels. That just as a reader's mind must fill in details when reading a book, so too must they fill in the blank space between panels. (exhibit A: Panel 1- Angry man raises axe while someone in front of him shouts NO! Panel 2- Loud, wet scream from a building in a very long shot. Implication: Someone got killed, and the reader has mentally created the way in which it happened.) ONE (18 February 2014). One-Punch Man. Vol.1. Yusuke Murata (illus.). VIZ Media LLC. ISBN 978-1-4215-6749-5.

In-Universe. The chapter on color mentions how a superhero's color scheme becomes inextricably linked with the character in the reader's mind. I’m a relatively new listener (finally getting into podcasts in general), enjoying the quality of 99 PI quite a bit. Narrating the Obvious: Referred to as "dual-specific panels", where the text on a panel reinforces the image within it. Brenner, Robin (March–April 2006). "Graphic novels 101: where to start". The Horn Book Guide. 82 (2): 240 . Retrieved 23 June 2014.Every few years I find I must return to McCloud's famous essay on the ultimate art form, and seek inspiration. Rereads very well.

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