Warhammer 40k - Start Collecting! Chaos Space Marines 2019

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Warhammer 40k - Start Collecting! Chaos Space Marines 2019

Warhammer 40k - Start Collecting! Chaos Space Marines 2019

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When Horus fell, it was a time of great despair for all Chaos Space Marines – and none felt that despair more keenly than his own legion, the Sons of Horus. Eventually they managed to reform through strength of will alone, and that strength came from one of the Sons of Horus’ most powerful and fearsome warriors: Abaddon.

When building your army, ‘The Lost and the Damned’ allows you to include a limited number of World Eaters Khorne Berzerkers, Thousand Sons Rubric Marines, or Death Guard Plague Marines in your army, replacing their faction keyword with Heretic Astartes. They lose any of their own faction abilities, instead gaining the full benefits of being part of yourChaos Space Marine army.

Our final recommendation for your starter Chaos Space Marine army is a Chaos Rhino. This transport provides survivability and manoeuvrability, so your marines on board them on board and race to the front as fast as you can. On the whole defilers are frustrating. They aren’t terrible, but you’re paying for them to be OK at two things and in reality you’d just prefer it if they were better at one. But if you made a Defiler much better at one of those two things for cheaper, you just end up with Forgefiends and Maulerfiends. Speaking of which… Maulerfiend In similar fashion to the Land Raider, the Chaos Vindicator gets an upgrade in Codex: Chaos Space Marines, gaining an extra wound and trading out its gun for one that’s AP-4 and Heavy D3+3 shots, giving it a ton more consistency. Add to that a siege shield that gives it +1 to its saves on top of Armour of Contempt and T8 and you’ve got yourself a nice little tank that can range around and put holes in bigger targets, while getting a guaranteed 6 shots against anything with 6+ models. If this unit starts the Fight phase within Engagement Range of any enemy units, it fights first that phase.

This saw him embrace Chaos earlier than any of the other Primarchs, leading him to begin seeding traitors throughout his brothers’ legions. It was one of these, Erebus, who oversaw the final corruption of Horus, leading the way to over ten thousand years of endless war. Khârn the Betrayer wasn’t always known by his grim epithet. Once, this World Eater was an intelligent and empathetic warrior who only took pleasure in bloodshed once his terrible, torturous brain implants, the Butcher’s Nails, took hold. Sorcerers have some value but ultimately just don’t make the cut when placed next to the far superior Master of Possession, the more versatile Daemon Prince, or the more useful Dark Apostle. The Terminator variants are a bit more durable and better at fighting thanks to being able to take a Force Axe (again, options in the new book leave much to be desired), and have a bit more casting utility thanks to the Chaos Familiar giving them a single re-roll to cast per game. Master of Possession We’re working on a new strategy guide for you, but in the meantime here’s a summary ofyour core options for Chaos Space Marines in 10th edition.At 75 points for the minimum size unit of 5 mutants and 3 torments, the Accursed Cultists unit is bit on the pricier side to just be “cheap slot fillers” when compared to regular cultists (and losing actions is a big blow), but they have the potential to be quite a bit more durable and can act as midtable objective holders (they still have ObSec), with the ability to trade up pretty effectively if they get the drop on someone. There isn’t really a place for them in most armies but there have been some successful lists that run 1-2 units of them when the strategy calls for a more aggressive approach, or one that’s not running Raise the Banners High. You can also run them as 10 mutants with 3 torments, giving them more ablative wounds to recur every turn – the mutants don’t count for morale when they die. Traitor Guardsmen



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