276°
Posted 20 hours ago

Xenos Rampant: Science Fiction Wargame Battles

£12.5£25.00Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Morale as mentioned above is tested either with 2 or 1 dice, depending on the units strength. Furthermore it does not take into account the total number of losses, but only the actual status of your unit. Having thought about it some more I think also the biggest issues are unlimited range and ap, especially against units or forces that are designed for charging. You’d struggle to find a unit profile in a Scifi skirmish game that couldn’t be expressed through these, and if you can it’s likely that it will be found in the Xenos rules – 35 exotic and slightly more complex additional rules that really bring the weird. Xenos rules include a set of psychic powers, rules for zombies or other brittle, mindless styles, zealous crusaders, high-tech weaponry or cloaking devices, force fields, powered weapons, robots and paratroopers. In other words, instead of selecting a squad of, say, Firestorm Plasma-Cavaliers mounted on Thunderstrike Skysteeds, in Xenos Rampant you might take a unit of Elite Infantry with the cavaliers’ plasma carbines represented by the Armour Piercing upgrade, plus the Mobile and Flying upgrades to represent their Thunderstrike Skysteeds. (No, I have no idea what a Thunderstrike Skysteed is either, but they sound like the sort of thing the Firestorm Plasma-Cavaliers, whoever they are, would ride).

Now this is a fun section of the book to read. The authors were kind enough to provide the players with several genre settings and appropriate special rules or extra scenario elements. Here are some examples: Lenoon: Yeah in my opinion I think you’re right about the editing thing as well and this is one of the things I really like about this second edition: you’ve got all the alternative rules boxes, and the authors’ notes and things like that. And giving the rules that space to breathe is really handy. You know I’m sure we’ll talk about it when we come to talk about units, but it is really good to just get that little commentary on either a different twist you can have on the rules or what units might represent. That’s a nice touch. We deployed our forces on the 2 long edges of a 6 x 4 desert gaming mat covered in lots of ruined city structures. David’s commander rolled the “Unpredictable” trait and I did the “Extreme Disciplinarian” aggressive trait. Star Alliance trade corp. on the right.

Isn’t that Enough?

The utterly new rules for vehicles took us a few turns to grasp, since they behaved slightly different to Infantry. I think it's worth doing because the basic rule set is good but I'd be equally happy to try other rules and it really depends what the consensus is.

Units may move freely according to their movement range. There are no facings for most infantry and your models may move in any direction. You move your units as a very loose group. This allows player to maneuver more or less freely over the board. Combat Xenos Rampant is a set of miniature wargaming rules for fighting science fiction battles for fun, free of adherence to specific model ranges, canonical settings or ever-expanding supplements. Armies are typically composed of around 30-50 models. Most players prefer to field 28mm models, although other scales are just as playable. Xenos Rampant is a completely standalone set of rules, but retains the simplicity, feel, and ease of play of Lion Rampant.

Osprey Wargames Series

The scenarios cover most of the encounters the average wargamer is familiar with: random skirmish, ambush, capturing certain points/objects of interest… Genre Settings There are two major selling points for me here: clear, clever rules and the amazing flexibility of the army building system. This is a set of rules where you can take any model you want and build it within the framework the game gives you. The possibilities are almost endless, and that is bloody exciting. The Rules The Imperial Commonwealth troops reinforced their positions and continued firing at my Star Alliance soldiers. Ending Xenos Rampant: Sweep and Clear In the end, you may create your very own Star Trek crew and fight the xenomorphs from Alien. If you like this kind of customization, logistic and planing, then Xenos Rampant is heaven to you.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment