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Fantasy Flight Games FFGWR02 Citadels 2016 Edition

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Abbot (No. 5 and Blue) - May collect gold pieces equal to the number of blue buildings in their tableau (i.e. in their personal playing field). Forces the player with the most gold to give them 1 gold. Lastly, this edition has new artwork. [3] 6 of the 9 new characters were created by a young French player, Robin Corrèze. [4] On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors. King (No. 4 and Yellow) May collect gold pieces equal to the number of yellow buildings in their tableau (i.e. in their personal playing field). Receives the crown token and begins the character selection phase next round.

The box recommends that the game came be played in 30-60 minutes, we have yet to play a game within this time frame but I do think it is possible. In terms of replay-ability, there are lots of possible characters to choose from, and many different strategies you could adopt, so this is definitely a game that could be played over and over. Tax collector (No. 2) - During any round in which the Tax Collector is in play, each player who builds one or more districts MUST give the Tax Collector 1 gold (if they have one remaining at the end of the turn). The gold cost of building a district card is equal to the number of gold coins printed on the upper left-hand side of the card. Diplomat (No. 8 and Red) - May collect gold pieces equal to the number of red buildings in their tableau (i.e. in their personal playing field). May "trade" districts in play with another player by paying the difference between the buildings. IF the building from the Diplomat's tableau is less expensive, no gold is "earned" by trading it with a more expensive building.Citadels is a classic game of building where each player must lead and build a prosperous city by building city districts. Each round, each player takes on the role of one of the citadel characters providing abilities unique to them and has uses in different situations in the game. Perhaps you have the thief who can steal gold from another player or maybe you have the assassin who eliminates another character for the round! Each player begins the game with four district cards and two gold. The oldest player takes the crown at the start and will be the first to play the role of King. Starting with the King, each player takes a turn to secretly choose a character that best suits their playing strategy for that round. Starting with who holds the crown, players draft characters from the character cards, starting with the player with the crown. The specifics of how this works will depend on the number of players. Refer to your rulebook. In the round each player gains gold or can construct a district. Each district has costs in gold which must be paid. Districts themselves come in five different colours and there are bonus points for building all colours of the districts.

Citadels is a classic game of building where each player must lead and build a prosperous city by building city districts. Each round, each player takes on the role of one of the citadel characters providing abilities unique to them and has uses in different situations in the game. Perhaps you have the thief who can steal gold from another player or maybe you have the assassin who eliminates another character for the round! In the round each player gains gold or can construct a district. Each district has costs in gold which must be paid. Districts themselves come in five different colours and there are bonus points for building all colours of the districts. The game ends when one player constructs their eighth district, then the final scoring begins with each district being worth a certain number of points and bonus points for the player who built all eight of their districts. The five colours of the districts represent the types of buildings they are. The yellow districts are noble, the blue are religious buildings. Green districts are for trade while red is military. The final type of district is the purple; these are special and unique buildings which provide special and unique benefits and abilities. Who will choose the warlord and destroy a city district? Who will use the wizards magic to swap their districts? Citadels is a fantastic introduction to more complex and other Euro games as well as a classic for experienced gamers. Lead you citadel to prosperity and greatness! Player Count: 2-8 Time: 30-60 Minutes Age: 10+ With only one person at a time making any decisions, it’s not like ONUW or Sushi-Go-Party, where you can mix it a bit, spend longer making your decisions, and still not suffer any downtime. Witch (No. 1) - May name a character (not player) and take their income. The Witch's turn is postponed until that character's turn. The player with that character may take their income but do nothing else. The Witch's turn resumes with them being able to use the "bewitched" character's ability and build from their own (the Witch's) hand. They may also take any extra income based on the buildings in their own (the Witch's) tableau. The basic mechanics of Citadels couldn’t be much simpler. Each round, every player chooses a character (role) to play for that one round, and on a turn, the player can either take gold or draw a new building card, pay and build one of those cards if desired, and may use the character’s special ability, if applicable. When one player constructs his/her seventh building (or eighth if there are fewer than four players), that triggers game-end; the players complete the current round and score points. Each building is worth one point per coin it cost to build, and there are bonuses for finishing first, for building one of each of the five building types, and for some of the buildings themselves. Merchant (No. 6 and Green) - May collect gold pieces equal to the number of green buildings in their tableau (i.e. in their personal playing field). Collects an extra gold piece after taking an action during the action phase. (Regardless of if they take gold or cards as income).Also, if you’re playing with a lot of people who are new to the game, I’d allow for over an hour. Is Citadels a good board game? The basic goal is to collect gold coins and pay to build district cards. The value of each card is equal to its points at the end of the game. The player with the most points at the end of the game wins.

Alchemist (No. 6) - DOES NOT collect gold pieces equal to the number of green buildings in their tableau (i.e. in their personal playing field). May retrieve the sum of the gold used to build buildings up to this point during the round. MAY NOT spend more than they have at the start of their turn.

There are several cards that affect the end of the game. A player can build the "Belltower" district card to cause the game to end with 7 districts instead of 8. This affects the appropriate bonus points and the warlord/diplomat abilities. OK. So it seems that after a Christmas/holiday break, you’ve got a Monday/Thursday schedule for 2017? Is this something you’re working to maintain?

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