276°
Posted 20 hours ago

Games Workshop - Warhammer 40,000 - Necrons: Necrons Monolith

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Armed with technology perfected before Mankind ever rose from their primordial soup, the Necrons utilise weapons and strategies incomprehensible to all of the other intelligent races of the galaxy. Though the Warp is anathema to the metallic legions of the former Necrontyr, there are many other dimensions that are part of the fabric of Creation they can use of which other starfaring species are wholly ignorant. I love the ostentatious colour scheme of the Nihilakh Dynasty, not afraid to show off their riches on even the lowliest Necron Warrior. Monoliths are also armed with four Gauss Flux Arc projectors positioned around its hull. Effectively batteries of three Gauss Flayers each, these weapons are often used to scour the immediate area around the Monolith clean of enemies. My method of painting Necrons is simple. It’s made up of a few simple steps that when added together looks great. For the Necron Warriors I went with a really simple scheme that can be easily replicated across a large number of models. Metal bodies, Red chests/shoulders/helmets. It’s roughly a 9-to-12 step process.

How to Paint Everything: Necrons | Goonhammer How to Paint Everything: Necrons | Goonhammer

Once the models are ready to be painted, the first step is to work out what’s getting a metallic treatment, and which parts of the model are “Canoptek stuff” and get the green stone treatment. Here there are distinct design differences to the last segment of the legs that fit the latter, so that’s where I decided to make the split. My recipe for energy weapons is also a modified version of the same. The main unique special rule for Necrons is Reanimation Protocols. This is a powerful rule that triggers in melee and shooting phases, allowing for exceptional durability. Despite the majority of their forces being unkillable damage sponges, with little in the way of return fire compared to more damage focussed armies, they do have their damage spikes: the C’tan Shard of the Nightbringer is one of the strongest melee units in the entire game right now, and the Void Dragon is no slouch, either. The Novokh Dynasty are close combat monsters on the battlefield, and are visually distinct with a striking red color scheme that uses splashes of white.So is the Monolith rightly known as a forerunner to disaster; for where a Monolith teleports onto a planet’s surface, an invading Necron army is rarely far behind. Broke out the Tamiya Gold Leaf here but any metallic gold will do. After that I used the Contrast Iyanden Yellow to give it a more reddish hue of gold. Up first is the 4 gauss flux arcs, stationed on every corner of the Monolith, there really isn’t a firing arc that at least two can always hit. Heavy 3 at 24in. range gives them a fair amount of firepower at a respectable range. More gauss weaponry is always a good thing, and will keep other vehicles humble. Only being Strength 5 and AP 4 isn’t really that useful, but we’ll make due with it. Independent Targeting lets each of the arcs shoot a different target, which makes them actually useful since the guns are placed in a somewhat awkward location on the model. These unfortunately, do have to Snap Fire if you shoot the main gun, which makes them very meh.

Warhammer 40K: New Necron Monolith Confirmed - Bell of Lost Souls Warhammer 40K: New Necron Monolith Confirmed - Bell of Lost Souls

Thin the Umber ink about 1:1 with water (If you use Wyldwood contrast, water will work fine for thinning, contrast medium is not necessary for this technique) and splotch it around somewhat randomly to give the armor a stained/dirty look. I started the army up around the time of the 8th Edition codex release – it was just getting to the point where I was bored of using my Eldar at club nights and starting to do enough events that I thought having a second army to use would be a good idea. I also, bluntly, thought they would be pretty easy to paint, and selected the Sautekh scheme for my army because it was super simple. That did, basically, turn out to be true, but ironically the process of working on this army (plus some other projects I was doing in parallel) was enough of a level-up moment for my painting ability that by the end I was looking for ways to add a bit of flair rather than keep things easy! To manifest the psychic power, you must first pass a Psychic test. The opposing player can then select one of their PSYKER units that is within 24" of the PSYKER unit attempting to manifest the power and attempt to deny that power before its effects are resolved by passing a Deny the Witch test. Zandrekh is protected by his loyal Vargard Obyron, who shields him from other Necrons who find Zahndrekh’s madness a liability, and enemies who see him as a prime target. If three or more Monoliths are projecting Nightshrouds between them, a Nodal Grid is formed with the Nightshrouds as the boundaries for the grid. No psykers within a Nodal Grid are capable of using psychic powers, and damaged units within the Nodal Grid are more likely to regenerate. [Needs Citation] VariantsCannot, if it is your Charge phase, be set up closer to any enemy units that are targets of a charge declared by its unit this phase. Weathering was achieved with AK Interactive Moss Deposits, which is an enamel paint with some suspended grit texture in it. This was my first time using enamels so I can’t offer much useful tips on using them, but I found their ability to be remobilised with white spirit to be really interesting and something I will work with in the future. I brushed this inside crevasses in the armour and in streaks on the exposed surfaces, trying to mimic the shape of moss from dripping water. I also used a light drybrush of VMC Smoke as a brown to add a bit of dirt texture to some spots. Fortunately, the model is quite easy to break down into smaller pieces, you might be able to take it further then me, but not by much. There are a decent number of pieces like the guns that are held trapped by the two corner pieces, if you wanted to leave them out I would probably consider magnetizing them otherwise you will have difficulty getting them in during final construction. Targeting matrices, motive units, power conduits and command nodes -- all are capable of comprehensive and near-instantaneous self-repair.

Necrons Monolith | Board Games | Zatu Games UK

Nothing is more emblematic of Necron implacability than the Monolith. Like all Necron constructs, it is composed of the living metal necrodermis: a complex semi-sentient alloy that ripples and flows and adapts its structure to repair damage in the blink of an eye. The green is the part that takes the longest on my models. For this, I use the following paints in successive, very thin layers, building up the intensity through successive layers : Caliban Green, Warpstone Glow, Moot Green, Yriel Yellow and finally Skull White. Make sure you let each layer dry before moving onto the new one. Step 3: I’m doing orange weapons. I do a few thin coats of Trollslayer Orange to start. Dot the eye, do the glowing parts of the gun and the cables.Doomsday Phalanx - To date, there have been no confirmed records of Necrons fielding super-heavy vehicles comparable with the likes of the Imperial Baneblade and the Eldar Scorpion. Instead, the Necrons seem to favour the deployment of specialised Monolith formations whose combined might is greater than the sum of their parts. Such is the case with the Doomsday Phalanx. First sighted during the Damnos Incident, but since reported in many other conflicts, the Doomsday Phalanx holds at its core a heavily modified Monolith called a Doomsday Monolith by the Imperium that is protected by a phase shift energy generator of unknown design, and has been noted to be capable of focusing awesome destructive energies into devastating viridian beams which can be fired from its Gauss Obliterator. Worse still, a "Doomsday Monolith" is inevitably accompanied by several lesser constructions whose eldritch power it can siphon towards its own cataclysmic ends.

Necron Review: Heavy Support: Monoliths Necron Review: Heavy Support: Monoliths

Annihilation Barge • Catacomb Command Barge • Doomsday Ark • Ghost Ark • Tesseract Ark • Tomb Blade • Monolith ( Doomsday Monolith) • Megalith • Obelisk • Tesseract Vault • Dias of Dominion and Triarchal Menhirs • Triarch Stalker So the general scheme – and I’ve decided they’ll be Novokh – is to do deep red shoulder plates, chest armor, and heads for the core warriors, with more red plating for higher-ranking models in the army. I’ve decided to do the heads on my characters with a bone color, because it looks bad ass and gives them more of an undead feel. Finally, all Necron Monoliths feature a powerful wormhole portal known as an Eternity Gate which is built into their forward hull face. The Eternity Gate can act as both a dimensional portal to teleport Necrons through from other worlds or elsewhere on the battlefield, as well as significantly aiding their repair processes whilst they do so. The green phaseblade was very intimidating to start with as I had never really done any blending before, but it turned out to be very simple. I used the standard technique, as shown very well by Juan Hidalgo here. I used a wet blend from GW Dark Angels Green -> GW Warpsone Glow -> GW Moot Green -> 50/50 GW Yriel Yellow / GW Moot Green, then edge highlighted with 50/50 Yriel Yellow / White. The Nihilakh dynasty are visually notable for combining teal and gold/bronze coloring on their armor. Most notably, Trazyn originally hails from this dynasty, and the studio paint job for Orikan the diviner also follows this color scheme.Edge highlight the armor with Silver mixed with just enough Pure Copper to give it a hint of color. Getting the washes onto this thing is a bit of a endeavor, I would suggest trying to break up the coats into sides that won’t bleed into each other and then being patient with a bunch of rotating and swapping of wet pieces. (You can see I am using Agrax and Terradon here) Monoliths themselves are often deployed onto a battlefield through teleportation methods, either from within a Necron tomb or from orbiting Necron fleets. The bases of my necrons are quite simple, just Vallejo Grey Sand with a coat of Baneblade followed by a wash of Darkoath and drybrush of rakarth. The classic Monolith vehicle’s ranged weapons – and ability to teleport into the mid-boardto disgorge crowds of Warriors into the fray – haven’t changed an awful lot, but it enjoys a massive 75% increase in itsToughness, from 8 to 14, making it one of the most heavily armored vehicles in the game – even heavy bore lascannons will wound it on a 5+. Its wounds actually go down for 10th Edition, however – from 24 to 20.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment