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Posted 20 hours ago

Seizefun Data Frog SF2000 Handheld Game Console, 3-inch IPS HD Screen Portable Handheld Nostalgic Arcade Retro Game Machine, 1500mAh Battery, Built-in 6000Games, Support 7 Emulators

£9.9£99Clearance
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Although the SF2000 uses many different UI images at many different scales, internally the screen area it draws to is 640 x 480 pixels in size. Button mapping is now already featured, so it is no longer strictly necessary - but I leave it in this list because some are still running previous FW builds by choice. This is not meant to be anything fancy, and I will not commit to any further aesthetic improvements beyond updating some console backgrounds, and the garish no data icon. If you want to try the current experimental pre-alpha build, see the pinned post in the SF2000 Dev thread in the 🐸data_frog_sf2000 channel of the Retro Handhelds Discord server.

My main complaint is that they have way too many games on the device for what it will actually play well. Well a lot of us in the emulation community were a bit surprised to hear so many of our peers talking about a brand new budget handheld that they actually liked. So, for example: if your most recently played game (first in the history list) was "Batman - The Video Game" for Game Boy, and that game happened to be the ninth game listed in the Game Boy section on your device, the fifth and sixth bytes in your History.

Added a MicroSD Card section to Hardware to provide some detail about the SF2000's slightly unusual microSD card situation. When the device is powered on, a "Welcome" image is displayed for a short time before the main menu appears. The FF8000 is the hexadecimal colour (RGB) to display the text of the currently selected/highlighted game in the list; the default colour is orange. Although the main CPU of the SF2000 has literally had it's markings milled off by a routing tool, the community has determined that it's a HCSEMI B210, a single-core MIPS processor running at 810 MHz (or 918 MHz with the 1.

Inside the /ARCADE folder in the root of the microSD card you'll find a bin subfolder, and a bunch of . which often causes SNES games to run really slowly on first launch (and their sound is slow and lower pitch too); this only impacts SNES. skp file, just pick any save state slot, and change the downloaded SF2000 save state bundle extension from . If you're using a theme that was scaled up from a 320 x 240 design base, you can clearly see pixelisation of the UI assets on the external display; a 640 x 480 based theme displays smooth assets. To the best of my knowledge, the following image files are currently unused by the 20230515 firmware, and were probably left over from previous devices (the SF2000 shares a bit of lineage with some USB-stick devices) or development.

site:52/s/6LlF9 Provided QUITE helpfully by the wonderful Jdewitz and yubriny of the Retro Handhelds discord server. tells the firmware how many main menu sections are actually in-use on this device; for the SF2000 that's seven supported consoles + the user ROMs/settings section, for eight total.

Added links to dteyn's SNES fix tool, and information about bnister's discovery as to why SNES games had to be launched twice for full speed. Thanks to some truly exceptional work by adcockm from the Retro Handhelds Discord, we know it supports an unusual mix of ROM sets, largely based on MAME 0. hsp screen area (which might leave you with a lot of empty space), baking your logo into the section background (adding fake "latency" to the experience), or only partially baking your logo into the section background (which will make things look jank during the rotation animation, but perfect otherwise). Added more details about how the boot logo ends up scaled on the screen, as well as a link to a new tool I wrote for altering the logo. The only section not impacted by this is the "User ROMs and Settings" section, as on that screen the "Games Exist" artwork is not drawn.

asd) has a bug, which can cause the SF2000 to lock-up with a black screen during boot if the bios folder has been messed with. The experience of navigating the operating system is not the most intuitive or smooth, but it gets the job done. Internally they are numbered from 0; so the ROMS section (user ROMs and settings) is 0, FC (NES) is 1, SFC (SNES) is 2, etc. If you want your theme to look pixel-perfect on the internal display, design it for 320 x 240 instead (i.

As the firmware requires ten sections to be defined, they just repeated the ROMS section to fill in the remaining places.

When crashed happened with running cores (which was frequently) no useful debugging information was produced, and so tracking down the source of issues became a major time-sink. Replaced the bootloader bug FAQ with a more generic FAQ covering the main situations under which the SF2000 fails to boot correctly. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising.

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