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Dungeon Crawler Carl: A LitRPG/Gamelit Adventure

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The seemingly inconsequential Train Conductor Souvenir Hat that every single crawler gets a copy of for free at the start is one of the only ways to safely ride a train all the way back to the depot and then the stairs. Mordecai explains that part of the reason the item is so valuable is that there are quite a few rare and useful skills that don't normally have potions, but Pawna's Tears can boost any skill. Paying for Air: In the Crapsack World outside the dungeon, if you're not a citizen, you have to pay for the right to have oxygen. Benevolent Precursors: We don't know enough about the Primals to judge who or what they are, but the mysterious creator of the Dungeon Anarchist's Cookbook certainly counts.

Mordecai gets concerned about how fast this one is going downhill, though; it normally takes until around the twelfth floor for them to be completely cuckoo, but there are serious warning signs by the fifth. When Carl and Donut first meet the Lark Meadows crew, they're shocked to see Yolanda has twelve skulls and is already at level nine. Carl encounters something close to the original meaning of the term when a sixth-floor hunter sends her invisible pets with paralytic venom to attack him within minutes of arriving on the floor, before he's even been able to greet the guards and walk into town. Katia later gets another bolt that can gain the same benefit, with extra damage and armour-piercing.Carl's class grants him skills for setting, detecting and disarming various types of traps, with perhaps the most entertaining being the "alarm" traps that play a top twenty song at earbursting volume. Mark of Shame: Killing another crawler, for any reason, gets you marked with a skull, visible to any crawler who looks at you. As it turns out, she knew about Bea's plans to sell her, and she flies into a rage when Hekla does something similar to Katia. Hair-Trigger Temper: The recap episodes portray Carl this way, only showing his violent moments and splicing in clips of him laughing to make it look like he's Laughing Mad after killing things.

Note that this isn't inevitable; the rest of Miriam Dom's goats, apart from Propotente and Bianca, are kept locked away in pet cages because they didn't get any sort of boost. Crime of Self-Defense: Carl lays a trap for two people who tried to murder him without cause, which kills their daughter, who he was unaware even existed.

After he learns what's really going on and why, he asks only that they make it as painless as possible and give him a drink afterward. Inexplicably Awesome: Agatha, from the Meadow Lark retirement home, just strolls through the dungeon leaving people scratching their heads in her wake. He can't get his head around how this is supposed to be marketed to children, but Loita insists that the reason he keeps destroying them is just because of his dungeon-enhanced strength. Berserk Button: Donut acts like dogs are hers, immediately attacking any dog-themed mobs on sight, but she's probably playing it up for the viewers.

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