Pass Out: The Adult Drinking Game

£7.995
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Pass Out: The Adult Drinking Game

Pass Out: The Adult Drinking Game

RRP: £15.99
Price: £7.995
£7.995 FREE Shipping

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Description

The player with the RED marker begins the game by throwing the dice and moving the number of squares indicated by the roll.

Theophilus the thistle sifter while sifting a sifter full of thistles thrust three thousand thistles through the thick of his thumb. It was the early 1960s, and Bresee, who made his living coordinating prizes for shows like Let’s Make a Deal, was in a Hollywood lounge frequented by television types.He's the author, with the editors of PUNCH, of How to Drink French Fluently (Ten Speed Press, 2017) and Session Cocktails (Ten Speed Press, 2018). If a player draws a PASS-OUT card that says “Go To Bar,” he is to travel around the board to the “Bar.

Each of the players begins the game with a playing marker of a different color on the corner square marked “START HERE. Bresee, who’s best known for his work as a radio host and historian, started off small, selling Pass-Out directly to retailers in his native Southern California. e. Red, Blue, Green or Yellow marker) and play the game on that marker, taking the number of drinks, following PASS-OUT card instructions, etc However, extra players must choose a marker before the beginning of the game and cannot change to any other partner during the game. The 1960s Drinking Game Sensation, Pass-Out In the '60s and '70s, many adult gatherings came with the presence of one ubiquitous board game: Pass-Out, essentially Monopoly with booze. Everyone who catches their card can take another turn, however if someone passes out they get to be king and have an extra turn!

If the player chooses to throw the dice, he must throw a 7 or 11 to get out of the “Bar “ If the player in the ‘Bar” does not throw a 7 or 11 on his first, second or third turn, he must leave the “Bar” on his third turn by taking the number of drinks and moving the number of squares indicated by the roll of the dice. Rolling a pair of dice, players work their way across a series of spaces, each of which features a different instruction. As each player makes a complete revolution around the board and passes the “START HERE” square, he may take a “PINK ELEPHANT” card.

If the player lands on “Blue Take A Drink,” the player using the blue marker must take a drink, etc. Depending on where you land, you could end up sipping your own cocktail, forcing competitors to sip theirs, smoking a cigarette (“LIGHT UP”), smooching another player (“Take one drink and kiss your partner, or take three drinks and kiss all partners”) or reciting a treacherous tongue twister out loud. The object of Pass-Out is to collect ten of these cards before anyone else, which stretches out gameplay in a way that all but guarantees a hangover. He’s well on his way to recovery, but many of his accomplishments are suddenly “brand-new to him,” says Bobbie. Correlating heavy alcohol consumption with harmless recreation, especially in the context of a candy-colored kit atop your kitchen table, is not an association everyone is comfortable making.By no real fault of its own, Pass-Out fell out of favor by remaining carefree in a climate defined by caring. As the player collects his “PINK ELEPHANT” card, he must read aloud the tongue twister printed thereon. From the Xs-for-eyes stick figure that serves as the game’s mascot to the mischievous, mildly lascivious instructions, Pass-Out is not exactly subtle about its intentions. Drew Lazor on how the game came to be, and what it says about our society's very different stances on drinking then and now.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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