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NSV | The Mind UK version | Card Game | Ages 8+ | 2-4 Players | 20 Minutes Playing Time

£9.9£99Clearance
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The game has good moments, like when a particularly iffy range of close-ish cards gets played perfectly, with lots of smiles and smug ooh-ahhs. Sure, the game uses cards, but The Mind lives in actively listening to the other players in every moment. It’s an experiment, a journey, a team experience in which you can’t exchange information, yet will become one to defeat all the levels of the game. This is exceptionally helpful: not only does it get cards out of the game, but it also can give you significant information about what your fellow players hold. When a player thinks the time is right, they play their lowest card and hope that no other player has a lower card.

Why we love it: The Mind gives a fresh perspective on family card games where you aren’t actually working against each other. Regardless of how many there are (it might be one player with one card, it might be multiple players with multiple cards), those are slide under the active played card and you lose a bunny. If the 35 was just played, and you have the 37, you should play it relatively quickly, while still giving just enough time for the 36 to be played if it is out there. For the moments when you have 30 minutes to spare at the end of a game night or are hanging out with friends. That means that at a game night The Mind works better as an appetizer as you wait for everyone to show up, or maybe a palate cleanser between games.At any point during a level, a player can suggest that a throwing star be played - this is signaled by raising a hand. After a while, the concept does have the potential to wear thin as it’s pretty one-dimensional in terms of its actual rules. At the bottom of each level card is a small bonus symbol that may be a bunny or it may be a throwing star.

The game ends when either the team has run out of lives (a loss) or has completed the last level (a victory). I think The Mind would have worked without the throwing stars, but I’m glad that they decided to include them. Counting seconds with 1 second=1 number seems not only to go against the “spirit of the game you want to play”, but also the rules against such conventions (“no secret signs”). It’s nearly impossible to predict where you will land until you try the game; my own skepticism was shattered almost immediately.Use of and/or registration on any portion of this site constitutes acceptance of our User Agreement (updated 1/1/20) and Privacy Policy and Cookie Statement (updated 1/1/20) and Ars Technica Addendum (effective 8/21/2018). This isn’t exactly the type of game where you’re coming in expecting extravagant artwork or beautiful visuals, though, so I didn’t really mind the generic, simplistic approach. It takes less than 5 minutes to teach and, in my experience, you rarely only play one game once it gets going.

The team is given a certain number of lives and throwing stars that are laid out openly on the table. Even though I like playing The Mind as a two-player game, I don’t think it has as much replay value as the three and four-player versions. Much of my enjoyment lies in trying to get the “feel” of the other players as when to play and when to wait.Board games are about fun and comradery so no need to play this strict, find the level that is comfortable and challenging for your group.

Also check out some of our favorite board games too, with guides to the Clue game rules and the Logo board game rules. Important: once the players understand the rules, we recommend they simply start playing and avoid reading the box at the end of the playing instructions before the first session so they can discover the game's secret themselves. v=uXl8MC0GMYE Video can’t be loaded because JavaScript is disabled: The Mind – How To Play (https://youtube. If someone did, all players discard face up all cards lower than what you played, and the team loses one life.

It is this unusual gameplay and unnerving interaction that grabbed the attention of many when it was released. Players need to hold their right hand up or tap the table if they want to play a Throwing Star, but they can only play when all other players also raise their right hand. You start with one shuriken too, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to finishing the level. The concept of this co-operative card game for 2-4 players may seem simplistic or trivial, but it’s one simple caveat that turns this from a good game into a great game: players are not allowed to directly communicate with one another in any way.

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