Resident Evil 2: Prima's Official Strategy Guide [Sony Playstation Guide]

£9.9
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Resident Evil 2: Prima's Official Strategy Guide [Sony Playstation Guide]

Resident Evil 2: Prima's Official Strategy Guide [Sony Playstation Guide]

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Thankfully the place is piled up with so many cars that many of the zombies you see here won’t be able to get to you. Try saving your ammo and slip around behind unaware zombies and take a right past the burning school bus before more zombies fall out of the windows. The place has an explosive barricade you can’t blow up yet, but a nearby table holds a Hip Pouch to expand your inventory, and a creepy note - Some Guy’s Scribblings File, that may explain the number of bodies trapped in there. Be sure to also look along the left wall for more Handgun Ammo, then head through the door to the Library. Right after exiting the bus you will reach the orphanage. Head into the room Sherry’s part ended in and take the ladder down into the basement. After getting frustrating close to the Police Station, an unforeseen threat will forcibly separate Leon and Claire, who vow to meet up again at the Police Station. Chief Irons will chase you and if he catches you, you are dead. Run upstairs into the room and hide behind the furniture.

The only other route available to you now is down the West Hall, as you can now cut the yellow tape over the box that will disengage the shutters. Once inside Chief Irons’ Office grab the Heart Key hidden in a picture frame. In the same room you will also find the same puzzle Leon has to solve in the Prison Area. With the heart Key you can reach the same staircase Leon reaches by turning on the power in the Generator Room and using the Crank. We’ll wrap up in the Darkroom, just before we head upstairs and begin our hunt for the three medallions (which are different here than in the first campaign) in the next guide. Investigate the police station Capcom via Polygon There’s a random zombie wandering around the entryway just as you walk in, and Marvin will show up at some point, too. Capcom via PolygonHead downstairs to the southwest corner of the first floor of the Main Hall and into Reception. Reception and hallway

On the east side of the second floor the Main Hall, go into the Waiting Room (fighting or avoiding the zombie along the way). Grab the Green Herb and read the Guide Pamphlet. In this scenario, after using the keycard on the garage door you’ll be following Ada. You’ll go through sewers and have a crocodile boss fight. After that you play as Ada and then reach the sewers. Continue with the Sewers below. The Orphanage (Claire) Leon turns up to his first day on the job as a cop in Raccoon City late (tut tut). Whereas in the 1998 original he’d been on a bender after being dumped by his girlfriend, in the remake of Resident Evil 2 he’s, uh, just showing up to work late. He’s a bit of a sloppy timekeeper, and this is the only plot detail that Capcom has retconned going into the remake. Hello Leon! | Capcom POINT OF NO RETURN: Pulling the handle in the cable car marks a point of no return, so be sure you have accomplished everything you wanted in the sewers / police station before pulling it. The Lab (NEST)

Looking for more help, whether it's specific puzzle solutions off the beaten path, or how to find certain items? The following can help. Watch out for Mr. X who once again will try to get you. Stun him or outrun him, your choice. Leave the parking lot and head through the gate with 2 zombies bashing their heads against. Go up the iron stairs and follow the only path, while avoiding / killing dogs and taking a shortcut through a bus.



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