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Games Workshop 99120204018 "Age of Sigmar Sylvaneth Kurnoth Hunters Action Figure

£18.75£37.50Clearance
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Bladegheist Revenants in Scarlet Doom (50 of them Expert Conquerors) is an alarming prospect for a lot of armies to deal with for a few reasons: Matt Beasley – Slaanesh –Sigvald, an Incarnate and a shitload of Blissbarb archers form the damage output, with some cheeky Centigors acting as cheap and very efficient screens to help control the board.

Also, during the game, if a unit starts your hero phase wholly within 9” of a tree or overgrown terrain it can heal a wound. Rarely massive, but nice and there are further sources of healing available to compound this. From the Woodland Depths Army Ability: Malicious Tormentors –Reroll hit rolls of 1 for Spite-Revenants, who are a cheap fodder option. Durability – Whilst individual units can have good saves, Sylvaneth are an inherently low wound count, low model count army with a crippling weakness to mortal wounds. Your front line can often be reliant on a low number of models. Alot of your Heroes are warrior-wizards who want to get in the fight, this can help guarantee a turn 1 charge. CYou get a whopping 7 different Glades here, which is sort of surprising for how few units are in the book. At least you have a lot of variety, most lists on the competitive circuit tend to look at Winterleaf first, and Gnarlroot as a secondary option for those who prefer a more magical bent. Oakenbrow Massive champions, Treelords and Treelord Ancients, lead the Noble Spirits, the more martial of the Sylvaneth of which the Tree-Revenants form the standing army. Kind of a weak ability, particularly useful for Dryads if you run them in larger groups, but otherwise they probably won’t be big enough to matter. Artefact of Power: Horn of the Consort –Reroll hit rolls for Kurnoth hunters within 12″ of the bearer. So whatTheir bows do a flat 2 damage now instead of d3. While it averages out to the same, consistency is key and knowing you’ll do a bunch of damage 2 shots tends to be be easier to estimate over utterly random damage rolls.

March of the Forest Lands –Kill a Monster with one of your trees, if your opponent has a monster and you have a Spirit of Durthu this is probably a slam dunk, he can cleave through many monsters easily, weaken it a bit first if you have to.A little beefier in cost at 40 pts but still has some really good effects. Dreadwood probably will get a lot of mileage from it due to wanting as many bravery effects it can get. Although the bows seem the best at first glance, I think in wider army you will be more likely to choose the melee options. The Sylvaneth army has lots of ways to teleport your models for a first or second turn charge. There are also ways to make your army "one deployment drop", I.e there are some loose battalions that can be made up by any combination of Sylvaneth units. This allows you to play for the double turn, or take the first turn and alpha strike threats.

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