BenQ MOBIUZ EX2710 27 Inch FHD (1920 x 1080) HDRi 144Hz Gaming Monitor, IPS, 1ms, FreeSync Premium, PS5/Xbox X Compatible, Black

£9.9
FREE Shipping

BenQ MOBIUZ EX2710 27 Inch FHD (1920 x 1080) HDRi 144Hz Gaming Monitor, IPS, 1ms, FreeSync Premium, PS5/Xbox X Compatible, Black

BenQ MOBIUZ EX2710 27 Inch FHD (1920 x 1080) HDRi 144Hz Gaming Monitor, IPS, 1ms, FreeSync Premium, PS5/Xbox X Compatible, Black

RRP: £99
Price: £9.9
£9.9 FREE Shipping

In stock

We accept the following payment methods

Description

Finally, note that the refresh rate displayed in the OSD reflected the frame rate of the content when it was within the main VRR window (38 – 144Hz), updated when you first enter the section of the OSD where it’s displayed. And as with AMD FreeSync, HDR can be used at the same time as ‘G-SYNC Compatible Mode’. BenQ gets special kudos for the EX2710Q’s audio quality. It is more than just a cut above the rest. With treVolo tuning and an extra driver providing bass, this monitor delivers the best sound I’ve heard from integrated computer display speakers. Dialog is crystal clear with a fullness you would normally need good headphones or external speakers to experience. You can truly do without extra audio gear when playing on the EX2710Q. You will also see in the image above that it states: “Selected Display is not validated as G-SYNC Compatible.” This means Nvidia hasn’t specifically tested and validated the display. On our RTX 3090, the experience was very similar to what we described with FreeSync. Surprisingly, the floor of operation for VRR was lowered to 38Hz – below that an LFC-like frame to refresh multiplication was used to keep tearing and stuttering at bay. Whilst there was momentary stuttering when this boundary was crossed, it was masked very effectively by the ‘low frame rate judder’ that is experienced at such a low frame rate anyway. The average contrast ratio with only brightness adjusted was 1078:1, just slightly above the specified 1000:1 and fairly typical for an IPS-type model. The peak contrast recorded was 1221:1, with ‘Color Temperature = User Define) – this puts all colour channels in their neutral position to maximise contrast. We recorded 1164:1 under our ‘Test Settings’, which is respectable and beyond what some some IPS-type models will achieve. The lowest contrast recorded was 761:1, with ‘Low Blue Light = 20’ which is the strongest setting. As we noted earlier this makes changes to the colour channels which come at the expense of contrast, but with better balance to the image than many settings of this sort. The highest white luminance recorded under SDR was 342 cd/m², whilst the minimum white luminance recorded on the table (Blur Reduction disabled) was 56 cd/m². This gives a luminance adjustment range of 286 cd/m², with a reasonably low minimum and fairly bright maximum luminance. Everything you need for superb sound reproduction is contained in this monitor. The built-in speakers and the five immersive sound modes designed just for gamers delivers a surround sound experience. Plug it in, turn it on and listen, nothing more to do. It’s a much higher-quality alternative to headphones and avoids the hassle of having to connect external speakers.

As above but significantly stronger effect. A highly effective LBL setting, significantly reducing blue light output. A warmer look to things but still no unwanted green or yellow tint.Really, though, the HDRi isn't the real star of the BenQ Mobiuz EX2710 show. That's because this monitor delivers both a 144Hz refresh rate, as well as a gamer-heaven 1ms response time. You can banish ghosting to the nether-realm with this panel, and thanks to its matte IPS screen finish, you can kiss goodbye to a lot of glare, also. An sRGB emulation setting, restricting colour gamut so it runs even closer to sRGB. Brightness can be adjusted, other settings including gamma and colour channels can’t. Things appear somewhat more muted, actually a bit undersaturated in places with a slightly weak green channel. Fans of good audio will find BenQ has paid attention to the EX2710Q’s built-in speakers. Not only is the sound tuned with multiple DSP modes, but there’s also an extra driver billed as a subwoofer integrated into the panel. Realistically, you won’t be hearing room-shaking frequencies from this monitor, but it does provide more bass than just about anything else I’ve experienced in this class. Towards the top of the screen you can see strong strobe crosstalk in front of the image, about as bold as the image itself and essentially creating a double image. This weakens a bit further down and transitions to behind rather than in front of the object. The central region of the screen shows some strobe crosstalk behind the object, but this is quite a bit fainter than the main object and therefore doesn’t detract too much from the main purpose of this setting. During competitive gameplay where this sort of setting is best suited, your eyes tend to focus mainly within this central region of the screen rather than further up or further down. Further down the screen the strobe crosstalk behind the object becomes strong and again creates a double image.

As above, superior depth and some extra saturation due to gamma increase. Still not quite enough depth in places. Our suggestions regarding use of VSync also apply, but you’re using Nvidia Control Panel rather than AMD Radeon Software to control this. The setting is found in ‘Manage 3D settings’ under ‘Vertical sync’, where the final option (‘Fast’) is equivalent to AMD’s ‘Enhanced Sync’ setting. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. Make sure this is selected (it should be if you’ve set everything up correctly in ‘Set up G-SYNC’).Note that any interlaced lines in the images below with monitor switched on are moiré from the camera, not from the monitor itself. Note that there is always some disparity between how emissive objects (monitor) and non-emissive objects (printed sheet) appear. The representation of shades in this image depends on the camera and your own screen, it’s not designed to show exactly how the shades appear in person. It still helps demonstrate some of the relative differences between the original intended sRGB shade and what the monitor outputs, however. Full profiling and appropriate colour management on the application would provide a tighter match, our intention here is to show what can be expected in a non colour-managed environment. There's no rotation available, so you can't use the monitor in a vertical position. The display is best employed as a primary gaming screen, so this isn't a huge deal. And as mentioned, it would be nice to have a higher possible height adjustment to avoid having to use a riser.

Ok, now let's talk about what this monitor does really well. Well, firstly, it is a HDRi monitor, which means you get HDR and also BenQ's intelligent control of it, with the HDR image displayed constantly analysed and tweaked to deliver the very best results. Customised color, contrast and image clarity on the fly – now that's pretty darn swish. The ‘S’ variant also includes a ‘Sharpness’ control as illustrated in the manual (PDF), whereas the original variant shown in the video doesn’t include this. SDR games look just as rich and impactful thanks to that large color gamut. With solid accuracy, there is balance and smooth tonality with all the detail intended by the original material. Again, I wish contrast were better, but it is enough to provide a good gaming experience and reasonably satisfying video quality when streaming movies or YouTube. BenQ เปิดตัวโคมไฟแขวนจอคอม ScreenBar Halo สุดยอดนวัตกรรมแห่งแสงสว่าง เพิ่มประสิทธิภาพให้คนยุคใหม่บนโต๊ะทำงาน ดูทั้งหมดWith Blur Reduction at 120Hz, shown above, the main object again shows excellent clarity. With even sharper internal detailing. The white notches on the UFO body are now easy to count, for example. The pixel response requirements are raised and you see the fragmented trailing appearing somewhat bolder – but each fragment is also a bit smaller due to the increased refresh rate. Overshoot levels are lower using ‘AMA = 2’ compared to using the setting at 100Hz, whilst it does make the strobe crosstalk fainter than ‘AMA = 1’. So we consider ‘AMA = 2’ optimal here. The reference screens show some overshoot instead, but it’s quite a bit fainter than it was at 100Hz. Below you can see how things looked with Blur Reduction at 144Hz. For simplicity we’ll just focus on a few titles in this section; Battlefield V and Shadow of the Tomb Raider. These are games we’ve tested on a broad range of monitors under HDR and we know they’re a good test for monitor HDR capability. The experience described here is largely dictated and limited by the screen itself. Although our testing here is focused on HDR PC gaming using DisplayPort, we made similar observations when viewing HDR video content on the Netflix app. There are some additional points to bear in mind if you wish to view such content. We also made observations using HDMI, which would be used when viewing HDR content on an HDR compatible games console for example, and things were very similar. Testing on both our Nvidia and AMD GPUs showed that the HDR implementation was similar in both cases, too. The monitor includes three ‘HDR Mode’ settings; ‘Game HDRi’, ‘Cinema HDRi’ and ‘Display HDR’. As noted earlier, these settings act as ‘emulation modes’ (quite a misnomer) under SDR but act as distinct HDR settings when an HDR signal is detected. ‘Game HDRi’ and ‘Cinema HDRi’ incorporate the light sensor, as used for ‘Brightness Intelligence +’ (B.I. +) under SDR. This adjusts the image based on the content being displayed as well as ambient lighting. As we covered earlier, it will adjust brightness such that unless the room is very bright it essentially acts as a limiter. That brings down brightness to distinctly ‘un HDR-like’ levels, whilst further adjustments are made to colour temperature gamma and other elements. Shadow of Tomb Raider gave a similar look to things. Lara Croft’s skin looked quite appropriate with just a hint of extra tan to it, but she didn’t appear heavily tanned or potentially sunburnt. The natural environments showcased a good range of quite vivid but still natural-looking greens and rich earthy browns. Again, just a touch of extra yellowing for some yellowish green shades and a bit of an orange-red push to some reddish browns, but much less pronounced than on models with a colour gamut closer to DCI-P3. Vibrant elements such as bright orange berries, purple flowers and colourful painted artifacts appeared quite vivid, but again with saturation and a look that’s quite close to the developer’s intentions. The strong consistency again helped with the maintenance of this saturation throughout the screen.

As factory defaults but somewhat warmer look, a touch brighter and with a bit of a green bias. All colour channels are in their neutral position (‘100’), maximising contrast. bit can be selected in the graphics driver when using DP at any refresh rate, up to the native resolution. 10-bit and 12-bit can be selected when using HDMI up to the native resolution at up to 120Hz. Confusingly, 12-bit but not 10-bit is available at 144Hz via HDMI. The panel used is only an 8-bit panel, but the monitor’s scaler can add a dithering stage to facilitate work with higher bit depth content. BenQ takes eye care seriously with a TUV Rheinland certification and adjustments for Low Blue Light and Color Weakness. You can employ variable filters for red and green deficiency if needed.The differences here only slight, which is not entirely unexpected given that the gamut doesn’t extent massively beyond sRGB to begin with. Some shades appear a bit more muted, including the shades we said appeared just slightly overdone before. Aquamarine (4) now verges a touch too much on aqua, although this is a subtle difference which isn’t captured clearly in the photograph. As usual, we’d recommend profiling the monitor with your own colorimeter or alternative calibrator using the native gamut if you require the highest level of colour accuracy. The bottom line; a feature-rich monitor that combines consistent and natural-looking colour output with a respectable 144Hz performance. PC Monitors The image below is a macro photograph taken on Notepad with ClearType disabled. The letters ‘PCM’ are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface. This model uses a light matte anti-glare screen surface with a relatively smooth surface texture. This surface offers relatively good glare handling, avoiding the sort of distinct reflections you’d see on a glossy or much lighter screen surface. It also preserves clarity and vibrancy better than ‘stronger’ matte screen surfaces. It offers more direct emission of light with lower diffusion, giving it less of a layered appearance in comparison. When observing lighter shades there was a light misty graininess rather than a heavy or ‘smeary’ graininess. This surface is slightly lighter and has a somewhat smoother surface texture than the 24.5” models, such as the EX2510 and XB253Q GP.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

Delivery & Returns

Fruugo

Address: UK
All products: Visit Fruugo Shop