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TeeTurtle | Happy Little Dinosaurs Base Game | Board Game | Ages 8+ | 2 to 4 Players | 30 to 60 Minutes Playing Time

£24.995£49.99Clearance
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About this deal

If an Instant card states “Play this card if you would add a Disaster card to your Disaster Area this round,” you may play that card if you have the lowest score after scoring is complete to avoid adding a Disaster card to your Disaster Area (or if another player sends a Disaster card your way).

If you collect three Disaster cards of the same type or three different types of Disaster cards, you are eliminated from the game and must immediately discard your hand. Zatu has an excellent range of games and for most of them the best prices too. Delivery is always fast and I have never received a game in bad condition. 10/10 would recommend. Great online store for board games. They always arrive perfectly and undamaged which is important to me. For each Disaster card in your Disaster Area, move your Dinosaur meeple forward 1 space on your Escape Route at the end of the round.If scores are inverted in a round, only the player(s) with the highest and lowest scores are affected. Meteor cards are special Disaster cards that act as any of the three types of Disaster cards. You can think of Meteors as the chameleons of Disaster cards. This means that you will be eliminated from the game if you collect a Meteor card in addition to any two other Disaster cards.

Each time you add a Disaster card to your Disaster Area, you may discard a card from your hand. This is a useful way to get rid of cards you might not want! In each round, scoring occurs after all players reveal their cards. The player with the highest score in the round collects points equal to their score and should move their Dinosaur meeple along the Escape Route on their player board accordingly. The player with the lowest score adds the face-up Disaster card to their Disaster Area. If a player adds a Disaster card to their Disaster Area, they may discard a card from their hand. A player’s base score equals the point value of the face-up Point card in front of them, but that score can go up or down based on bonuses from Dinosaur Traits, Point card effects, and Instant card effects (which will be explained in the subsequent sections). To calculate your score in a round, make sure to account for the Disaster cards in your Disaster Area, Dinosaur Traits, Point card effects, and Instant card effects.

If scores are inverted in a round when multiple players tie for the highest or lowest score, the scores of all players involved are inverted. For example, if two players are tied for the lowest score in the round at 3 points each and the highest score in that round is 9 points, both of the players originally tied for the lowest score receive a score of 9 points for the round, and the player who originally had a score of 9 points now receives a score of 3 points. Note: inversion effects do not apply to Sudden Death; during Sudden Death, you always want to play the higher card than your opponent(s) to avoid adding a Disaster card to your Disaster area. But Disaster cards aren’t all bad. For each Disaster card in your Disaster Area, move your Dinosaur meeple forward 1 space on your Escape Route at the end of each round. What doesn’t kill you makes you stronger! Some Point cards simply show a point value, while others also have a card effect. These card effects may allow players to draw or discard cards, swap Point cards with another player, or even alter the round’s scoring rules. Unless otherwise specified, players may use their Point card’s effect after revealing their Point card, but before scoring occurs in the round.

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