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Sony PlayStation Vita PCH-2000ZA22 Wi-Fi Model Glacier White (Japan Import)

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PR Newswire (August 17, 2011). " "PlayStationVita" Expands Its Entertainment Experience by Introducing Various Applications for Social Networking Services and Communications". SYS-CON Media. Archived from the original on September 17, 2011 . Retrieved August 17, 2011. Media Create Sales: 9/4/17 – 9/10/17". Gematsu. September 13, 2017. Archived from the original on September 13, 2017 . Retrieved September 13, 2017.

Moriarty, Colin (December 17, 2013). "PlayStation Vita: Two Years Later". Archived from the original on November 4, 2016 . Retrieved December 30, 2016. a b Michael French (January 13, 2011). "PSP2 as powerful as PS3, set for Q4 launch". MCV. Intent Media . Retrieved January 13, 2011. In a 2021 retrospective by The Verge, Sony employees attributed several factors to the Vita's poor sales in contrast to the PSP, which had an estimated 80 million sales in its lifetime; a similar drop had been seen by Nintendo with its transition from the Nintendo DS to the Nintendo 3DS. [176] Christian Phillips, a former senior director in Sony, said they had underestimated the impact of mobile gaming at the time of the Vita's release. They had considered gaming on smartphones to be "just good enough for gameplay" and instead felt tablet computers to be more their competitors to the Vita, according to Phillips. [176] While some technologists in Sony had cautioned that mobile device computational power could outpace current consoles around 2010–2011, the design of the Vita did not incorporate this caution. Thus, the Vita was released at the same time that mobile gaming was greatly expanding, losing potential consumers to that market. [176] Luke Plunkett (July 7, 2009). "PSP2 In Development, As Powerful As Xbox". Kotaku. Gawker Media . Retrieved December 8, 2010.We also learned that some people still believe that Sony is advertising the PlayStation Portable in 2017 ... but above that, we have a few more examples of how advertising’s explicit goal is to sell products, while also having the implicit goal of making sure the current socially dominant group remains in power and the status quo is maintained. a b c Vlad Savov (January 27, 2011). "Sony's next PSP, codenamed NGP". Engadget. AOL. Archived from the original on March 15, 2012 . Retrieved January 29, 2011. a b Jon Fingas (February 20, 2013). "PlayStation 4 supports remote play on PlayStation Vita". Engadget. Archived from the original on February 21, 2013 . Retrieved February 20, 2013. a b c Keith Stuart (September 9, 2013). "PlayStation Vita 2000: Sony aims for the casual market with redesign". the Guardian. Archived from the original on May 10, 2017 . Retrieved December 16, 2016. Good, Owen (September 15, 2011). "All About PlayStation Vita, from Tokyo Game Show 2011". Archived from the original on December 21, 2016 . Retrieved December 30, 2016.

Jeff Rubenstein (January 27, 2011). "Next Generation Portable (NGP): All the early details". PlayStation Blog. Sony Computer Entertainment. Archived from the original on June 6, 2011 . Retrieved January 29, 2011. Colin Moriarty (September 14, 2011). "TGS: Sony Reveals Vita's Release Date". IGN. Archived from the original on July 22, 2018 . Retrieved February 21, 2020. The platform stalled in 2017 upon the release of the Nintendo Switch, and was completely discontinued in 2019. The system is regarded as a commercial failure in the video game industry, and was significantly outsold by the Nintendo 3DS. No direct successor was released by Sony, though in 2023, a similar remote play accessory, PlayStation Portal, was announced for release by the end of the year for the PlayStation 5. a b Conditt, Jessica (April 1, 2022). "Sony shouldn't have killed the Vita". Engadget. Archived from the original on May 25, 2023 . Retrieved June 1, 2023. PlayStation Vita Ethernet Adaptor [ edit | edit source ] PlayStation Vita Ethernet Adaptor for 1xxx models [ edit | edit source ]PS Vita production to end in 2019 in Japan - Gematsu". Gematsu. September 20, 2018. Archived from the original on September 20, 2018 . Retrieved September 20, 2018. inch (16:9) OLED (PCH-1000)/ LCD (PCH-2000) multi-touch capacitive touchscreen, approximately 17 million colors, 960×544 qHD @ 220 ppi

Platform Sales Worldwide Through December, 2015" (PDF). EEDAR. March 23, 2016. Archived from the original (PDF) on March 27, 2016 . Retrieved April 11, 2016. a b "PS Vita sales to top 12.4 million with price cut – Research firm". GameSpot. Archived from the original on October 21, 2016 . Retrieved March 31, 2016. PCH1101A: ( AK8PCH1101A, AK8PCH1101A, AK8PCH1101A, AK8PCH1101A, AK8PCH1101A, AK8PCH1101A, AK8PCH1101A, AK8PCH1101A, AK8PCH1101A, AK8PCH1101A)This Week In Sales: A Link Between Worlds". Siliconera. January 8, 2014. Archived from the original on September 24, 2015 . Retrieved April 4, 2016. The Vita's design was intended to meld the experience of big-budget, dedicated video game platforms with the then up-and-coming trend of mobile gaming as seen on smart phones and tablets. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller independent developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. Though this led to less diversity in its game library, it strengthened support in JRPGs, visual novels, and Western-developed indie games. This built moderate sales in Japan and a smaller yet passionate userbase in the West. Though Sony has not released exact sales figures, estimates are around 15 to 16 million units. In the platform's later years, Sony promoted the PlayStation Vita's ability to work in conjunction with its other gaming products, such as Remote Play of PlayStation 4 games, similar to the Wii U's function of Off-TV Play.

ETHERNET ADAPTOR Not for sale Development TooL Limited No. 0000632/00045xx/0005119/0012082 Made in China Oli Welsh (January 27, 2011). "Andrew House talks Sony NGP price, 3G version, more". Eurogamer. Archived from the original on February 1, 2011 . Retrieved February 19, 2011.Japan development machine. CP board GCP-002 (1-884-532-11) manufactured in 2011-10 (week 44). Serial no 010xxxx. All games developed for the PlayStation 4, with the exception of games requiring the use of special peripherals such as PlayStation Camera, are playable on the Vita through Remote Play. [109] [110] With the use of a Vita, PS4, and PS4 game, this allows a PS4 game to be run on the PS4, but its output transmitted to the Vita, with the Vita being used for the controller input, and the image and sound being transmitted to the Vita's screen and speakers instead of a television. [111] The end result is similar to what a Wii U console does with its GamePad controller through Off-TV Play. [111] The Vita technically has Remote Play functionality with the PlayStation 3 as well, though very few PS3 games supported the feature due to limitations with the less-powerful PS3 hardware. [112] More PS3 games are available for streaming on the Vita through Sony's cloud gaming service PlayStation Now, though they are streamed over the internet in the form of cloud computing rather than directly from a physical PS3 console. [113] First implemented in 2014, the service was announced to be discontinued on the Vita on August 15, 2017. [114] Revised model [ edit ] The second-generation PS Vita system, PCH-2000

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